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Post by whovianchick on Apr 23, 2017 8:44:15 GMT -5
Because if the rig for the legs isn't there, the legs don't appear ingame for some weird reason.
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Post by Renorasims on May 4, 2017 16:19:00 GMT -5
EDIT: Figured it out I think, I used append mesh instead of object. Now I have the dress in the top file so I'll work further from there and hope I don't stumble into more hiccups. If I do I'll repost here so that someone else might have some help with that too I've sorted through the comments of this tut here for an answer my question but only came to the conclusion that I am not the only one with this question So that gives me some sort of relief haha. Anyway; I am trying to make the toddler dress into a top. unfortunately I got a bit stuck. It does not have a 'bottom' part of the rig, so if I start shortening the mesh she won't have legs. How can I get this part of the rig into to my dress file? Or do I need to append the mesh of the dress into the top blend-file? Which I've tried but did not work... which is more of a indication that I'm doing something wrong I guess XD.
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Post by cacaro on May 4, 2017 18:11:25 GMT -5
Hello! I tried the tutorial and had the following problem: Here is the package if it helps: PackageThanks in advance!
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Post by orangemittens on May 5, 2017 20:13:19 GMT -5
Hi cacaro, the item in the picture is not the tutorial item, nor does the tutorial item have texture in the lower right corner of the composite image map. I think you might be better off posting about your new item in the Creator Help section. The tutorial thread is for questions about doing the tutorial.
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Post by Renorasims on May 7, 2017 15:20:31 GMT -5
Currently I have time to learn meshing so I might post more often . I'm separating the vest of a BG full body outfit and want to make it function as a accessory. Just as I was ready to start UV mapping the new mesh I noticed that my rig misses the 'top' category. I didn't noticed until now because when working on it, I do see the top of the mesh (because I chose the Nude top). So for this whole day I thought nothing was missing. Until I figured that her chest and arms shouldn't get selected when selecting the mesh... I looked trough the steps of this tut and saw that inabadromance did not miss the 'top' part of the rig. I figured it had something to do with me choosing the nude top (I thought this suited better, bc it's going to be an accessory ). I made a new package file (create 3D mesh) and headed over to step 18 (where you can see her complete rig, see above) with another BG full body outfit. I exported mesh , opened it in Blender to check and again, no 'top' category in the rig... Just to make sure it's not that particular BG full-body outfit I took the outfit inabadromance used from Get to Work... Still no top part. Did the same thing with another top that has a mesh rather then painted on t see if this maybe made a difference but yet again not 'top' category in the rig . Soo... I'm a bit lost right now When exporting the mesh from S4S to Blender the 'top' category from the rig does not seem to be in the Blender file. I haven't changed anything in my Blender settings, not sure if this can cause that though. I use Blender 2.78 and S4S Harmony 3.0.1.3. Hopefully you guys know what's happening.
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Post by Renorasims on May 9, 2017 12:48:19 GMT -5
Currently I have time to learn meshing so I might post more often . I'm separating the vest of a BG full body outfit and want to make it function as a accessory. Just as I was ready to start UV mapping the new mesh I noticed that my rig misses the 'top' category. I didn't noticed until now because when working on it, I do see the top of the mesh (because I chose the Nude top). So for this whole day I thought nothing was missing. Until I figured that her chest and arms shouldn't get selected when selecting the mesh... I looked trough the steps of this tut and saw that inabadromance did not miss the 'top' part of the rig. I figured it had something to do with me choosing the nude top (I thought this suited better, bc it's going to be an accessory ). I made a new package file (create 3D mesh) and headed over to step 18 (where you can see her complete rig, see above) with another BG full body outfit. I exported mesh , opened it in Blender to check and again, no 'top' category in the rig... Just to make sure it's not that particular BG full-body outfit I took the outfit inabadromance used from Get to Work... Still no top part. Did the same thing with another top that has a mesh rather then painted on t see if this maybe made a difference but yet again not 'top' category in the rig . Soo... I'm a bit lost right now When exporting the mesh from S4S to Blender the 'top' category from the rig does not seem to be in the Blender file. I haven't changed anything in my Blender settings, not sure if this can cause that though. I use Blender 2.78 and S4S Harmony 3.0.1.3. Hopefully you guys know what's happening. I haven't figured it out yet so if anyone knows something all help is very welcome!
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Post by orangemittens on May 9, 2017 15:54:03 GMT -5
When Studio exports a CAS item to Blender, it instructs Blender to add certain rig parts to the scene. The parts Blender will add are those parts that the item you're exporting does not have. So for a full body outfit, Blender is going to display the feet, head, and teeth. To get a top in there, you can append the nude top.
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Post by Renorasims on May 13, 2017 11:07:48 GMT -5
When Studio exports a CAS item to Blender, it instructs Blender to add certain rig parts to the scene. The parts Blender will add are those parts that the item you're exporting does not have. So for a full body outfit, Blender is going to display the feet, head, and teeth. To get a top in there, you can append the nude top. Hi Orangemittens! Thank you for your reply! I'm finding it a bit difficult to explain what's going on (english is not my native language). I thought that it would be a problem if the arms and torso can get selected like that, when i start UV unwrapping the new mesh. But I see that all tops work like that... after importing a few others . So if I understand what your saying; blender does not import the 'top' part of the rig (in the case) because technically there's nothing missing? I appended a nude top in a previous state but that did not add a top part to the rig. which I can only explain because my mesh already has a torso and arms, so no top part of the rig is needed? I wanted to know because I need to unwrap the new mesh and I wanted t make sure I did it right before I start with the whole UV unwrapping part of creating
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Post by anita41 on Nov 1, 2017 7:04:14 GMT -5
Hi, I have the tutorial done exactly as described, only now I have the problem that if I have geinporteerd in the sims that than the portion that I have removed in blender word than white only the jacket is quite right. When I put my sim a pants draw the top of the pants also white. I hope someone can help me here Greetings Anita
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Post by juliandevast on Nov 3, 2017 20:08:16 GMT -5
Im trying to transform a bysuit that is for full body to a top, so i can put it with jeans without the textures getting on the top of the cloth, help!; im struggling so much for this, im using CC, no in game content, help me!!!!
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Post by catnnip on Nov 3, 2017 22:35:14 GMT -5
Im trying to transform a bysuit that is for full body to a top, so i can put it with jeans without the textures getting on the top of the cloth, help!; im struggling so much for this, im using CC, no in game content, help me!!!! What is it that you're having trouble with?
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Post by juliandevast on Nov 4, 2017 8:50:54 GMT -5
Im trying to transform a bysuit that is for full body to a top, so i can put it with jeans without the textures getting on the top of the cloth, help!; im struggling so much for this, im using CC, no in game content, help me!!!! What is it that you're having trouble with? HI!,How are you been?, well, first, i tried to do it just changing the clothing flag, i changed it to clothing top, when i went to cas, the bodysuit was untuckable, always showing in top of the jeans, pants, skirts, you name it, so it didnt work, then i check two tutorials here which i didnt uderstand at all, is just for in game content, im using a custom content boysuit (is just for personal use),i made a copy of the boysuit to avoid problems; with the copy, i changed the flag to clothing top, then selected sweater, then export mesh;now there is the problem, i dont know what to do in Blender, i tried to erase the vertices (comparing to other bodysuits which works), but it was a failure, when it showed again in Studio, thre was floating body parts, empty spaces, the last thing i tried to do was, importing the mesh of another tuckable/working bodysuit: 1)the tibia part was missing, floating magically 2)STUDIO, Instead of replacing the mesh, it added the existing one of the imported mesh, getting almost 4000 vertices, and clipping issues, i tried to replace meshes between other bodysuits and it worked, i dont know what is wrong with this cc particullary.HEEEELP!
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Post by jkitsjuli on Jun 17, 2018 18:22:36 GMT -5
do I need to export all the swatches one by one, if so, is there a way i can merge them back into a single package?
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Post by thegoddessgodiva on Jun 25, 2018 10:15:35 GMT -5
I'm having the same issue as jkitsjuli. I want to turn some swimsuits/bodysuits into tops, but the bottom part is showing on top of any bottom I pair it with. I have bodysuits that don't do this, but I'm not sure what I need to change to make it work like that. (Changing it to a top only makes it possible to put it with bottoms.)
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Post by pastell on Aug 29, 2019 9:12:20 GMT -5
Hey its me again... (that annyoying person xD) It worked great for me, but there is something wrong with the jeans... , i think that it has something to do with the nude top i appended, but i cant seem to figure it out. This time i am prepared: Package file: link Blender file: link Have a great day!! Pastell
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