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Post by thehistoricalsim on Sept 2, 2016 23:18:54 GMT -5
I'm stuck on part 17, I don't understand where did you get her legs from?
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Post by orangemittens on Sept 3, 2016 14:05:32 GMT -5
Once you've deleted the legs of the full body garment you will not see any legs in Blender's model viewer. If you need to see legs to continue working on your project you need to unhide the legs that are part of the model Studio uses to display garments on. By default, if you have a full body garment imported into Blender the leg part of the model will be hidden because the mesh itself contains leg parts. Having them showing would become confusing and is unnecessary. In a project where they're needed, for whatever reason, you need to click the little eye that is on the same line as the model's bottom. This is over on the right-hand side under the rig: Clicking the little eye will cause it to turn from grey (closed) to white (open) and you will notice the legs pop into view. These legs are part of the rig rather than being part of the mesh. It's safe to continue working with them visible as long as you like and even to save with them visible if you want to. Studio will not import them into your .package as part of the mesh.
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Post by Kay_Sims on Sept 19, 2016 9:56:41 GMT -5
I followed the tutorial and I made a top from a full body from Get Together. It looks fine in cas, but in game it looks like this: linkHow do I fix it?
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Post by Mathcope on Sept 19, 2016 22:26:46 GMT -5
Kay_Sims take a look at THIS tutorial. I believe that the problem is with the shadow map. If that doesn't solve your issues please post your files and someone can take a look.
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Post by Kay_Sims on Sept 20, 2016 3:24:23 GMT -5
It didn't work, it still looks the same. Here's the file: link
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Post by Mathcope on Sept 20, 2016 18:51:30 GMT -5
Hi, I just looked at the file. You have a problem with the Specular RLES Image. Since yours is 1024x2048 it's not importing correctly. I believe you need to reduce the size by 2. So yours would be 512x1024. And, other thing, the spec doesn't actually match with your diffuse at all. You need to make it so it matches. Try that. If it doesn't work, I don't really know. But maybe someone could help you better.
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Post by Kay_Sims on Sept 21, 2016 12:40:34 GMT -5
I reduced the size of the specular rles, but I don't actually know how to edit the spec and the diffuse.
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Post by believe&become on Oct 30, 2016 21:24:35 GMT -5
Kay_Sims I would suggest opening the package in S4S, in the Warehouse tab, find the DST image (listed under type) and export it, then also find the RLES2 image that looks like a grey-and-white image and export it too. The DST image is like a bump map that adds more detail, and the RLES2 image adds shadows. Then edit them as you wish. I followed this tutorial and didn't have any major problems, but perhaps like you initially the UV maps for shadows and bumps didn't match, so what I did was export the one from the model I cloned it from and paste into place the one I wanted, then edited the alpha layers (that regulate transparency) accordingly. I'm sorry if this isn't very clear (I just managed to do this tutorial today so I'm a newbie too), let me know if you have more questions.
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Post by believe&become on Oct 30, 2016 22:10:05 GMT -5
First of all thank you orangemittens for this tutorial, I followed this combined with a few others and finally on the Day of the Dead gave birth to my very first Frankenmesh. YAY! I am so happy I could frankenmesh all night. However, I have two very small issues (really minor, considering it's my first), but still, I want to improve, and in case anyone has similar issues, I'll post my queries here. In my case, I wanted to make a Tia Dalma (from Pirates of the Caribbean) outfit, so I joined the base game corset outfit, a nude top (to get rid of the straps and some other bits) and the sleeves from the witch outfit from Spooky Stuff to make just a corset top. It turned out well, BUT: 1. The top "edge" of the sleeve gets its texture reference from an area below the waist, so if I block that area out, then the border reflects whatever texture is on the chosen skirt or pants, as below; I tried adding the sleeve trim section from the original Spooky Stuff map (from the full outfit) and the sleeve gets "fixed", but of course now I have a weird cesarean window going on below lol. As you can see below the sleeves no longer mirror the skirt. How do I go about remapping this? 2. I have a slight shadow, not very noticeable, and not particularly ugly (it actually makes sense that a corset would affect the surface of a skirt)... I'm guessing I should edit the mesh for this? Or the shadow file? Well that's it... really I am happy with the result in general, it's still wearable, but I would appreciate knowing how to fix it! Thank you all in advance.
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Post by believe&become on Nov 15, 2016 10:39:22 GMT -5
Just to say I think I know how to fix problem 1 . Ill have a look at the other texture files too, maybe I can fix issue 2 as well.
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Post by orangemittens on Nov 15, 2016 13:37:25 GMT -5
I apologize for missing your first post about this garment. If you're still running into questions with it after looking at the texture files post the .package so someone can take a look
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Post by sarahhaouchane on Nov 29, 2016 4:18:09 GMT -5
First of all it's a great tutorial and very easy to follow. But I still have an issue with my top. I tried nearly everything but the texture is still on the part under the top. I really hope you can help www.dropbox.com/s/qsqvcttw6yqfptl/sims4.PNG?dl=0
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Post by velouria on Feb 26, 2017 3:31:07 GMT -5
Dear Orangemittens...Please help! I've been trying to change one particular City Life outfit to a top for months now, and I just can't do it. I tried your tutorial several times, but I must be doing something wrong. This outfit I exported to blender. I deleted two parts of the mesh that were the lower part of the trousers, and then I removed the rest of the trousers by hand deleting nodes. So now it looks like this. As you said, I exported the mesh of a top to blender. And then I compared the parts of the mesh. Conveniently, in this case, the numbers apparently correspond to the same parts of the mesh. And then I import the modified mesh in the top in S4S, and this happens. I'm clearly not doing it right...But I feel I'm somehow very close to a solution. Can you help me please? I put the WIP on SimFileShare: www.simfileshare.net/download/186308/ I only replaced LOD0 so far.
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Post by whovianchick on Apr 16, 2017 17:04:33 GMT -5
hey orangemittens, I am having the same problem as velouria. I think I understand what the problem is, but don't know how to fix it. The rig only includes body parts not covered by the initial mesh. So in a long dress that covers the legs, the bottom part of the rig isn't included. Is it ok to just copy and paste in a bottom rig from a different mesh?
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Post by orangemittens on Apr 20, 2017 23:00:45 GMT -5
whovianchick, I guess I don't understand the question. You're taking a full body outfit and removing all parts that aren't the top and using that to replace a top right? If that's the case, why do you want legs there?
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