|
Post by orangemittens on Mar 14, 2016 10:18:48 GMT -5
Introduction
Objects have several thumbnails that are seen at various points in the game. One of these thumbnails is the interaction queue thumbnail. By default Studio does not generate a custom interaction queue thumbnail so that the player will see a standard game generated thumbnail in the interaction queue instead of a custom thumbnail with various alterations/icons on it. This tutorial will show you how to add a custom interaction queue thumbnail to your .package if, for whatever reason, you aren't satisfied with the game generated thumbnail. What you will needSims 4 Studio A 2D editor Instructions1. Clone the item you wish to work with as usual and perform the usual steps for creating a new mesh or recolor. Import your custom thumbnail as a 116 x 116 .png or create your game generated thumbnail with overlay as usual. For this tutorial a custom thumb with a large u on it has been imported into the .package. 2. Click the Warehouse tab. 3. Scroll down on the left side until you see the Build Buy thumbnails and click on the one whose Group ID ends with the number 2. This is a thumbnail that is 78 x 78 px. 4. Click the Duplicate button. 5. When the Add Resource box pops up change the last number in the Group field to 1 and click OK. 6. Studio will add a new resource to your .package that is an exact copy of the thumbnail you duplicated except for the group number you changed. EA's interaction queue thumbnail is 64 x 64 px so if you want yours exactly like theirs you can resize your original 116 x 116 px image and import it. If you don't want to bother your thumbnail will still work if you leave the 78 x 78 px thumbnail there instead. 7. Save your .package. In the game when a Sim uses your item your custom thumbnail will show up in their interaction queue instead of a game generated thumbnail. If you have any questions about this tutorial please post them in the thread.
|
|
|
Post by Mathcope on Mar 14, 2016 18:36:17 GMT -5
Thank you for the tutorial! It is impresive we can get to that point of detail in making an object.
|
|
|
Post by icemunmun on Mar 15, 2016 12:26:30 GMT -5
Thank you for the tutorial.Love that we can have little details like this
|
|
|
Post by eronoel on Mar 15, 2016 21:16:09 GMT -5
Ohh this seems neat! Thank you!
|
|
|
Post by k9db on Apr 5, 2016 15:51:39 GMT -5
Hi Orangemittens! Finally got my computer back and got to follow your tutorial, just tested it and it works for me now! YAY!! THANKS!
|
|
|
Post by orangemittens on Apr 5, 2016 16:42:19 GMT -5
Excellent! I'm glad to hear your thumbnails are looking how you want them to now
|
|
|
Post by Asyli on Apr 6, 2016 15:45:30 GMT -5
Thank you so much
|
|
|
Post by orangemittens on Apr 6, 2016 16:31:33 GMT -5
You're welcome
|
|
|
Post by Bakie on Aug 3, 2016 11:05:55 GMT -5
For some reason it doesn't work in my case. First I thought it was because I had an object with custom tuning, but after I used an all new object which had no other changes, it still didn't work. It keeps using a game generated thumbnail.
Is there another place in the package file where I can check which "Buy Build Thumbnail" is used for the interaction queue?
|
|
|
Post by orangemittens on Aug 7, 2016 17:51:57 GMT -5
Hi Bakie, sorry for the late response. What item did you clone? Can you post it?
|
|
|
Post by Bakie on Aug 8, 2016 3:25:57 GMT -5
Hi orangemittens, No problem, I know how busy you are. I'm working on a project involving the toilet, so after it didn't worked on my project I tried the normal toilet that I used in my project too: Test Toilet Queue ThumbDid everything like in your tutorial, even resized the thumnail to EA sizes, but it keeps showing a game generated one (Which is partly invisible, but that's how it's supposed to look)
|
|
|
Post by Bakie on Aug 9, 2016 7:05:47 GMT -5
I've solved my problem orangemittens! I saw this thread in the creator help section that went over the same problem: Interaction thumbnail problemFor my problem the trick anksa suggested worked out very well: OrangeMitten's tutorial aims at replacing the object-thumbnail generated by the participant-object bit, phyre (or at least, that is how I understand it). However, it didn't work for me either in your toilet, Bakie . So, because the game obviously ignored your thumbnail and still generated one of its own, I opened the localthumbcache package in which all the gamegenerated thumbnails are stored with S4S, looked for the thumbnail of your toilet via its group-number and batch exported it. Back in your toilet-package I imported the previously exported file again and replaced the thumbnail with your custom one and that worked. Apparently the interaction thumbnails generated by the game now use a different instance number than those of the other thumbnails? I am not sure. Maybe something has changed and you need to rewrite you tutorial or it's just for certain objects. But maybe the solution can help you with that.
|
|
|
Post by orangemittens on Aug 15, 2016 19:10:08 GMT -5
Interesting. It wouldn't surprise me if this had been changed in a recent patch. When I get a chance I can look into it and write a new tutorial unless someone else beats me to it.
|
|
|
Post by wild_guy on Sept 1, 2023 14:04:58 GMT -5
Finally the new beta studio (Star) now generates interaction queue thumbnails. That was a real pain in the ass to always add them manually for default overrides.
|
|