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Post by orangemittens on Apr 29, 2016 7:47:22 GMT -5
I'm glad to hear the tutorial was helpful
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Post by brittpinkiesims on Apr 30, 2016 1:24:59 GMT -5
Thank you so much for this new feature and tutorial! Very simple and easy to use. I was able to make my first stackable items thanks to this! :D
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Post by orangemittens on May 3, 2016 11:32:20 GMT -5
I'm glad to hear the tutorial is helpful
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Post by Aquamarine-DreaM on May 3, 2016 14:55:14 GMT -5
Good evening! Is it possible to make the flames in the fireplace a few (eg 3)? I tried to add, but did not work. I just changed the position of the flame in the fireplace
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Post by mikidetter on Jun 8, 2016 16:13:17 GMT -5
Is there a download link for this shelf you made in the tutorial? :omg
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Post by AdonisPluto on Jun 9, 2016 5:13:06 GMT -5
Is there a download link for this shelf you made in the tutorial? :omg I would love to have it too. orangemittens is it possible getting this cupboard
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Post by orangemittens on Jun 9, 2016 10:16:40 GMT -5
I can take a look for it. If I recall correctly, the item has shadows baked under the shelf content so each swatch needed recoloring. I only recolored one swatch for the tutorial pic and that's why I didn't share it. I can work on recoloring the others and posting it.
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Post by anska on Jul 12, 2016 4:31:32 GMT -5
Thank you for this very instructive tutorial, orangemittens it helped me a lot. However there are still two basic things which puzzle me about slot behaviour: 1. I slotted a display case last weekend (It can be found here.) for which I used small and medium slots. While I can use all medium slots on the top of the case simultaneously without using cheats, the medium slots on the other shelves seem to block each other. This surprised me, because all medium slots seem to have plenty of distance to each other. Is there a minimal distance required for medium slots to be used at the same time without cheats? 2. I noticed that some slotted items - such as trays, plates, etc. - can be placed on surfaces without their slots becoming blocked, while in others the slots of the object become partly blocked after putting them on top of a surface. For example: I can clutter Porphyria's cakestands ( these) just as well when they are on the ground or on a table, while when using my favorite crate from ATS4 (found here) I will have to clutter it on the floor and then move it on a surface with moveobjects on in order to make use of all of its slots. I don't really see much of a difference in both objects, so I don't understand why they behave so differently.
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Post by orangemittens on Jul 13, 2016 10:02:13 GMT -5
The medium slots on the top of the bookcase are far enough away from one another that items with a typically-sized medium footprint will not have their footprints overlap even if all medium slots are used. Those on the other shelves are positioned such that typically-sized medium footprints will overlap. The cheat needs to be on to allow footprints to overlap.
The difference I see between Porphyia's cake stand and Sandy's crate is that the cake stand slots are higher in relation to the surface the object is placed on than are the crate's. There appears to be a critical minimal distance (which I have not studied so I don't know exactly what it is) that determines whether the slots on a surface will conflict with the slots of an object that is placed on that surface. It lies somewhere between the slot height of Omorfi-Mera's plant tray (which needs to be placed on the floor for plants to be placed in its slots before being moved to another surface) and my Dark and Stormy Night candle tray (which although the slots are placed a very short distance off the surface the tray rests on does not require placement on the floor for candles to hop into its slots). This is to say, it seems to be an issue built into the game. For items like the crate and the plant tray there isn't a way I'm aware of to "fix" this. If you need the slots to be that low to fit the object then players will have to set the deco into the slots on the floor before moving the item to the surface they want it to ultimately sit on.
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Post by anska on Jul 13, 2016 18:28:04 GMT -5
Thank you for the explanation, that makes perfect sense! I never even thought about the footprints and their height having something to do with it.
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Post by amoebae on Aug 8, 2016 17:21:36 GMT -5
I'm not certain if this is the right place to ask this, but I really don't know what to search for to find an answer and it is tangentially related to creating slots...
I want to add more slots to some items that came with Spa Day. I've not worked with meshes in any way before other than exporting the uv for more precise recolouring. It's my understanding from this tutorial that I need to use the 'Create 3D Mesh' option in S4S to edit the slots. Does this mean that when I offer my finished object to others to download that they will need Spa Day or they won't?
I don't want to fall foul of any 'making extra content base game compatible' shenanigans (people are free to have arguments about the rights and wrongs of it elsewhere I guess), so I suppose I'm asking if there's a way to make it so they will need Spa Day to use it, or whether it will automatically be the case anyway.
Many thanks.
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Post by Bakie on Aug 9, 2016 7:12:48 GMT -5
I'm not certain if this is the right place to ask this, but I really don't know what to search for to find an answer and it is tangentially related to creating slots... I want to add more slots to some items that came with Spa Day. I've not worked with meshes in any way before other than exporting the uv for more precise recolouring. It's my understanding from this tutorial that I need to use the 'Create 3D Mesh' option in S4S to edit the slots. Does this mean that when I offer my finished object to others to download that they will need Spa Day or they won't? I don't want to fall foul of any 'making extra content base game compatible' shenanigans (people are free to have arguments about the rights and wrongs of it elsewhere I guess), so I suppose I'm asking if there's a way to make it so they will need Spa Day to use it, or whether it will automatically be the case anyway. Many thanks. Hi, If you clone a Spa Day object using the Create 3D mesh button, people will automaticaly need the Spa Day Expansion for this object to work in their game. If you take a look in the warehouse and go to the Object Catalog line, you will find a line called PackFlags, underneath this line there's something called PackID, here you will see the Pack people will need to be able to use your object in game. As you already mentioned, it isn't allowed to make Expansion pack objects compatible for the Base game, so Studio will already take care of this when cloning an object.
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Post by amoebae on Aug 9, 2016 7:53:17 GMT -5
Thank you very much, bakie, that's just what I was hoping
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Post by biguglyhag on Aug 21, 2016 8:56:59 GMT -5
Arrgh... Haggy's Blond suggestion of the day. I didn't see this tutorial till after I used the original (much harder) slot making tutorial. It would be nice if there were a link from that one to this one for the future lost and hopeless like me. :P
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Post by menaceman44 on Sept 4, 2016 16:45:37 GMT -5
Has there been a tutorial written for when someone wants to rotate slots yet? I've been wanting to alter the angle at which a Sim faces when sitting in a chair but can't find the values that need altering.
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