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Post by orangemittens on Mar 31, 2016 13:04:18 GMT -5
Hi BrazenLotus, I'll need to think on this issue before I can give you a good answer as to what's going on but definitely it is not because you're on Win 8.1.
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Post by BrazenLotus on Apr 1, 2016 12:36:18 GMT -5
Okay, thanks. And in case it helps I don't have the issue with objects that originally have slots like a table.
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Post by orangemittens on Apr 1, 2016 13:29:56 GMT -5
When you reopen a .package that you have added slots to (one that did not have slots before), and you click on the Rig/Slots tab, are you able to see the slots you added listed in spite of them being absent in the slot resource in the Warehouse? If so, are you able to see anything that represents them on your item in the model viewer? A bone/slot combo will show as a colored canister there while a bone without a corresponding slot should show as a small bright pink pyramid. Are you seeing either of those things in the model viewer representing your bone/no slot?
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Post by BrazenLotus on Apr 1, 2016 13:38:32 GMT -5
Yes I can see them in the model viewer and they show up as yellow canisters. The bone in the Rig is correctly added as well. It updates to match what is in the model viewer _deco_sml_2
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Post by orangemittens on Apr 1, 2016 14:25:38 GMT -5
If you reopen the .package and make a change to one of the canister's position does this cause Studio to add the slots in the Warehouse? Can you send one of the .packages that is showing yellow canisters without having corresponding slots?
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Post by BrazenLotus on Apr 1, 2016 15:43:34 GMT -5
It did not help. I went to the store and left the program open while I was out and when I got home and looked at the file the slot appeared! Maybe there's just a lag? I'm going to test it to see if it happens again. THIS is a file where I tried to add the slot to the plant and shows a yellow canister. HERE is the one that already had a slot that I tried to add another to that shows a yellow canister. Both have no slots resource. Also I just closed the program out, opened it up and the pink pyramid you mentioned is there now instead of the cylinder.
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Post by DefaultUser1234 on Apr 2, 2016 18:45:47 GMT -5
Could you have a look and see if I'm missing anything? For some reason my slots are not applying and it's staying as the original object's slots. (1x1 glass table) IceShelfEdit: So, I saved, reopened the .package file and changed the parent of one of the slots. That seemed to have forced it to update.
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Post by orangemittens on Apr 3, 2016 12:04:51 GMT -5
I'm glad you got it working.
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Post by BrazenLotus on Apr 4, 2016 8:27:37 GMT -5
Well I could not reproduce the slot appearing, I left it on all morning and came back to the same thing with the same problem.
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Post by j on Apr 7, 2016 12:30:41 GMT -5
I wasn't sure if I should post here or create a thread in Creator Help, but I figured I'll ask here first. I've been messing around with a round dining table and I'm a bit confused with the slots. Dining tables have "subroots" that appear to tie in the chairs, food plates and drinks.
I cloned a regular rectangular dining table to have a look and there are 8 subroots and they're situated under the table, in 1 row of 3, so some of them overlap. I don't really understand how I'm meant to edit those for a round table.
ETA: I sort of figured something out, but I ran into a problem. I ended up cloning from a 1-tile table instead, but I'm having many problems. For starters 1-tile tables have 4 subroots while I want 5. When I add a 5th manually it doesn't seem to work - the chairs/drinks/whatever are pyramids instead of cylinders. I also can't seem to figure out how to change the rotation of the placement of the chairs.
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Post by BrazenLotus on Apr 7, 2016 13:44:14 GMT -5
I'm not sure if helps but I've been messing around with the tables and I don't think you can edit those effectively unless you edit the animation that goes with it. I tried to move some of these and in game everything was all out of wack.
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Post by orangemittens on Apr 7, 2016 15:26:25 GMT -5
Hi j, it's fine to post here about slots. J and BrazenLotus, I thought I had mentioned parented bones in this tutorial but now I see I only brought up that topic in the tut on slotting a counter. The slots that are parented to a given slot take "direction" from that parented slot such that all the information that governs the parented slot is transferred onto the slots that are parented to it. This data from the parent in addition to their own slot information determines the transforms of the parented slots. If you change the slot data of a slot that is parented you will get unexpected results unless you calculate in the influence of the parent slot's data as well.
What you will notice is, whether you clone a rectangular dining table or a small round dining table, that the slot data for the chair, food, plates and drinks is the same. The only thing that differs is the slot data for the parent. What you need to do is only alter the slot data for the subroot parent slot and leave all the other data alone. If you do things this way the animations in game should work correctly for your new table. I have not yet made a round table but when I get a chance I'll write up a quick tutorial showing how to do this but basically I've just said everything the tutorial would show I think.
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Post by j on Apr 7, 2016 15:33:07 GMT -5
Yeah I fiddled with it and managed to change the location of the chairs. However, I cannot figure out how to change the rotation. All I know is that if I want 5 chairs symmetrically around a round table, I need to rotate the root by 72 degrees at a time. How to translate that into numbers that are in the Warehouse I have no clue since they look like this: 0,0,1,0,-1 and so on. I downloaded a MTS round table in hopes that it will shed some light on it, but I'm even more confused now. They have very different "coordinates" to mine, not to mention their table is much wider than mine, AND they have 8 chair slots there (even though I downloaded a 6-seat version), while I want mine to have 5 chairs. Also the first time I was successful with changing the chair location, I noticed that everything else root-related did not update - food slots had their original North South West East positions. I also noticed that if you remove extra subroots and components (like from objects with too many rigs/slots), the object "breaks" in the game. Meaning I can place it but as soon as I do, it disappears. I have a headache now.
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Post by orangemittens on Apr 7, 2016 15:55:16 GMT -5
I'll take a look at it and see about getting a tutorial started
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Post by j on Apr 7, 2016 16:14:06 GMT -5
Bah it's a mess now, I keep overwriting the same .package with new coords and messing it up. Right now I'm trying to make the MTS values work (although I moved the roots closet to the center). I'm eagerly awaiting your tutorial!
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