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Post by Aquamarine-DreaM on Jan 8, 2015 14:44:09 GMT -5
Hello! I make a Wallpaper of the image (1570*768), breaking it strips 256*768 ( short ), combine with base, reduce to 256*512 (I Do everything the same as with normal Wallpaper). You can see the joints. Is The problem my image that I chose as a texture?
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Post by orangemittens on Jan 8, 2015 15:06:28 GMT -5
For a wall like that you need to use the Mural Wall technique. I wrote a tutorial showing how to do that and it's posted here:
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Post by Aquamarine-DreaM on Jan 8, 2015 15:14:56 GMT -5
Thank you. You as always save me. I have already tried to do but failed.Now I will try again. But I'm sure everything will work out. Thank you very much again
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Post by annachibi on Jan 10, 2015 20:08:52 GMT -5
How might I go about making walls that have auto-corners? I'm just trying to make some recolors so nothing fancy. I went through the steps and put it in the game, but the auto-corner is still uncolored. Obviously there's additional step(s) needed to recolor the corner as well but I'm not sure how I'd do that.
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Post by orangemittens on Jan 11, 2015 13:23:01 GMT -5
Can I see the .package of the wall?
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Post by annachibi on Jan 11, 2015 14:32:56 GMT -5
Here's the package. I tried going in with S4PE to extract the corner textures but they came out black.
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Post by andrew on Jan 11, 2015 14:49:51 GMT -5
Hey annachibi, you can export those from the warehouse tab of Studio They will be the DST Images usually after the thumbnails. There are 3 for each height (bump map, specular, diffuse) and the one that came out solid black was probably the specular. We plan on adding an easier way on the Studio tab to change these.
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Post by annachibi on Jan 11, 2015 15:21:52 GMT -5
Oh yay, thank you!! That's just what I needed. :D
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Post by 13pumpkin on Feb 11, 2015 16:03:49 GMT -5
Thanks to orangemittens & Bakie and everyone taking time with help about creating walls in S4S...I have finally succeeded! But now I have another issue I need help with. I can not for the life of me, figure out how to do the thumbnails! This is an exterior wall I was working on...and I cloned it from a painted wall (like in Bakie's tut) I can not for the life of me figure out how to add the thumbnail swatches...I tried but they did not show. Also, I changed the "tags" to siding and un-ticked paint but it still shows in paint. For now, since I can not figure out how to do auto corner...the ones I made are just a Right & Left recolor...they look nice in game! Thank you for any help I may get! Thank you for your time ♥
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Post by 13pumpkin on Feb 11, 2015 18:12:07 GMT -5
Ok...so I think I figured out both issues...I may have gone about it wrong but it worked anyways. Thumbnails are showing...I imported the short.dds texture for each wall swatch. It is now showing in siding...I saved my package file while I was in "tags." But...now I am facing the same problem I have had in the past. Please tell me if anyone else has noticed this and what I can do to fix it... As you can see in my image with the brown siding, that there is a visible seam in between the panels. It did not show in the blue because it is a light color. Help
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Post by orangemittens on Feb 11, 2015 19:17:21 GMT -5
If you post the .package I can take a look at it.
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Post by 13pumpkin on Feb 11, 2015 19:30:50 GMT -5
Thank you! HERE is the files. I also included all the .dds files as well
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Post by orangemittens on Feb 13, 2015 16:56:13 GMT -5
13pumpkin, if you want a seamless wall that has corners you have to use an EA corner wall as your clone. The standard (non-corner) EA wall is mapped so a thin edge on the left side of the image shows up on the right side of the wall in the game...this is what you're seeing.
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Post by 13pumpkin on Feb 13, 2015 18:48:21 GMT -5
I made my own corners (fake corners)...cause I can not figure out how to make the walls with auto corners. Your tut looks, and is easy to follow...I am just not understanding what I am missing. I will make the walls I previewed...just with no corners. Thank you so much orangemittens for looking at it. ♥
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Post by orangemittens on Feb 13, 2015 19:28:36 GMT -5
The corner walls take a lot more images than a standard wall (18 just for the first swatch and 6 per each additional swatch) and it can get tough keeping them all straight. What I would suggest is this: 1. Clone a corner wall. 2. Export all the plain wall images and replace them as you did with your shingle wall. Save the .package. 3. Click the corners tab and export just the short diffuse wall. Add the trim to the image you used to replace the short plain wall diffuse and import that in so it overwrites the short corner diffuse. 4. Repeat step 3 for the medium and tall height walls. Save your .package. 5. Next turn your attention to the corner normal wall images. Again export just one height at a time and replace it. Save your .package. 6. Last repeat this for the specular. Export the short wall corner specular. Edit it so it is your corner specular. Import that back to the .package. 7. Repeat step 6 for the medium and tall height wall speculars. The corner shingle wall you sent wasn't looking exactly right in the game because some of the images were overwriting the wrong thing. The corner walls are an exercise in keeping things organized and they can be very frustrating if you try to rush things. I think your walls are super adorable and I hope you'll stick with it.
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