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Post by orangemittens on Mar 27, 2015 8:44:58 GMT -5
Introduction
This mini-tutorial will show you how to change an object that hops onto surfaces into an item that will only sit on the floor. You can use it in reverse to make floor items into items that will hop on a surface. You can also use this tutorial to change the size of the spot the item will fit into on a surface.
What you will need
Sims 4 Studio
Instructions
1. Open your item in Sims 4 Studio and click the Warehouse tab on the Model Viewer page. Click the first Object Catalog line. Scroll down until you see the SlottingBehavior line. The number in this line determines whether something will sit on a surface and, if it does sit on a surface, how big a space on that surface it will need in order to fit there.
0 - will not sit on a surface 1 - will sit in small, medium, and large slots 2 - will sit in medium and large slots 3 - will sit in large slots
2. Repeat for each Object Catalog line in your .package and then click Save.
If you have questions or comments please post them in this thread.
Mod Edit Dec. 2018: Image update to the latest Studio (whishes)
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Post by Bakie on Mar 27, 2015 12:19:02 GMT -5
Another great mini-tutorial! Will all those unknown lines over time get a name like for this one something like "Surface slots" and then with an edit button with all explained numbers?
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Post by -X- on Apr 23, 2015 0:47:23 GMT -5
i just had a look at my crystal in glass sculpture to try and stop it from being placed on a surface but there is no unknown3 option? there's 2-9 except no 3?
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Post by vero on Apr 23, 2015 2:52:11 GMT -5
In s4s 2.4.1.6 unknown3 is "SlottingBehavior"
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Post by -X- on Apr 23, 2015 3:20:35 GMT -5
i'm still using 2.4.1.5
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Post by vero on Apr 23, 2015 3:24:58 GMT -5
in 2.4.1.5 is "SlottingBehavior" too.
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Post by -X- on Apr 23, 2015 6:30:20 GMT -5
got it
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Post by -X- on Apr 27, 2015 9:16:27 GMT -5
how would you make a wall object go onto a floor tile and also allow sims to walk over it?
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Post by orangemittens on Apr 27, 2015 16:43:11 GMT -5
I'm not able to visualize what you mean. Could you show a picture of the item in question? PM it to me if you don't want to post it.
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Post by -X- on Apr 27, 2015 21:03:11 GMT -5
i'm trying to make a mirror sims can walk over. you know them groovy floor mirrors from the 70's?
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Post by orangemittens on Apr 28, 2015 8:25:14 GMT -5
Gotcha, I've been planning on looking into making a similar item but haven't had the time yet. I think a first step would be just rotating the mesh into place on the floor and seeing what the result does in the game.
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Post by -X- on Apr 28, 2015 10:57:37 GMT -5
I should have known it wasn't going to be that easy!
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Post by Bakie on Apr 29, 2015 9:34:19 GMT -5
That's a very nice idea X, I hope you can get it to work!
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Post by brujah on Apr 29, 2015 23:54:54 GMT -5
I should have known it wasn't going to be that easy! I have found that you need to change the direction of the mirror plane normal. After that it works just fine. EDIT: If you change the individual numbers below the combination number it will not save at the moment so you will have to change the combination number. As you see in the picture 0,0,1 refers to x,y,z so you will need to make it 0,1,0 on all lod meshes. SIDE NOTE: I found this additional info after looking at your package shared HERE | |
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Post by -X- on Apr 30, 2015 1:10:00 GMT -5
i'll take a look at that later and mess with it.
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