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Post by SACRIFICIAL on Jul 4, 2017 17:58:57 GMT -5
Hello, I installed your new version without any others mods and I can't get it to work for some reasons. None of the interactions are showing, only the club stuff. I tested on a new game but it's still the same thing. My game is in french and it's a legal origin copy with latest update and every xpack plus some gamepacks. Only your mod is not working for me. Others mods such as andrew poseplayer are fine. I don't really understand the culprit if it's not something from my mods. Maybe there is an issue with reading string files by the game since my game is in french? Andrew pose player used to have this issue but since there is an icon from the main menu it was still accessible. Your Extreme Violence pie menu don't have any icon so maybe it doesn't show in my game due to wrong string files not recognized by the game Hello, this sounds like a "Script File" issue. it looks like You didn't install the script file correctly or You didn't enable script mods from Your game options. please follow all of the installation instructions found on the mod's download page & then test it again. good luck.
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Post by alex778 on Jul 4, 2017 18:23:18 GMT -5
Hello, I installed your new version without any others mods and I can't get it to work for some reasons. None of the interactions are showing, only the club stuff. I tested on a new game but it's still the same thing. My game is in french and it's a legal origin copy with latest update and every xpack plus some gamepacks. Only your mod is not working for me. Others mods such as andrew poseplayer are fine. I don't really understand the culprit if it's not something from my mods. Maybe there is an issue with reading string files by the game since my game is in french? Andrew pose player used to have this issue but since there is an icon from the main menu it was still accessible. Your Extreme Violence pie menu don't have any icon so maybe it doesn't show in my game due to wrong string files not recognized by the game Hello, this sounds like a "Script File" issue. it looks like You didn't install the script file correctly or You didn't enable script mods from Your game options. please follow all of the installation instructions found on the mod's download page & then test it again. good luck. Everything is installed correctly since others mods like Andrew poseplayer, whickedwhims, mc comand center are working and these mods use scripts. I removed every mods and used only yours and still have the issue. The mod is apparently identified by the game because they are showing in the mod pop-up under mod and scripts installed when I start my savegame. I even deleted recommended caches files in a quick google search. There is also the club features showing but the interactions are nowhere from the pie menu. I don't really know what is the issue because the mod worked before a certain game patch. I just started a repear game just in case something was wrong from core files.
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Post by SACRIFICIAL on Jul 4, 2017 18:30:32 GMT -5
Hello, this sounds like a "Script File" issue. it looks like You didn't install the script file correctly or You didn't enable script mods from Your game options. please follow all of the installation instructions found on the mod's download page & then test it again. good luck. Everything is installed correctly since others mods like Andrew poseplayer, whickedwhims, mc comand center are working and these mods use scripts. I removed every mods and used only yours and still have the issue. The mod is apparently identified by the game because they are showing in the mod pop-up under mod and scripts installed when I start my savegame. Just to make sure please double check these : -Extract the files from the ZIP file and put the ".Package" & ".ts4script" and put them in Your mods folder -Don't put the "ts4script" file into subfolders, paste it directly into the mods folder or inside 1 folder only otherwise it won't work -Make sure that script mods are enabled from the game options To verify that the "Package" file is working: -Go to CAS and then "Body Accessories" and look for "Knife/Gun/Stake" accessories. if You can see them there it means that the package file is working correctly and the problem is in the script file. if You don't see them it means that the package file is not installed correctly or is not being read by the game. Please try the tips above and tell me what happens. good luck
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Post by alex778 on Jul 4, 2017 18:43:45 GMT -5
Everything is installed correctly since others mods like Andrew poseplayer, whickedwhims, mc comand center are working and these mods use scripts. I removed every mods and used only yours and still have the issue. The mod is apparently identified by the game because they are showing in the mod pop-up under mod and scripts installed when I start my savegame. Just to make sure please double check these : -Extract the files from the ZIP file and put the ".Package" & ".ts4script" and put them in Your mods folder -Don't put the "ts4script" file into subfolders, paste it directly into the mods folder or inside 1 folder only otherwise it won't work -Make sure that script mods are enabled from the game options To verify that the "Package" file is working: -Go to CAS and then "Body Accessories" and look for "Knife/Gun/Stake" accessories. if You can see them there it means that the package file is working correctly and the problem is in the script file. if You don't see them it means that the package file is not installed correctly or is not being read by the game. Please try the tips above and tell me what happens. good luck I think it will be better explained with screenshots CC & Script are recognized
Weapons are here
No interactions appear in the pie menu Scripts modification and custom content was already ticked Made the same thing with the script file directly on the mod folder and the resource.cfg file and it still didn't work. I have the same issue with your cloudgazing/stargazing mod by the way.
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Post by SACRIFICIAL on Jul 4, 2017 20:15:49 GMT -5
Just to make sure please double check these : -Extract the files from the ZIP file and put the ".Package" & ".ts4script" and put them in Your mods folder -Don't put the "ts4script" file into subfolders, paste it directly into the mods folder or inside 1 folder only otherwise it won't work -Make sure that script mods are enabled from the game options To verify that the "Package" file is working: -Go to CAS and then "Body Accessories" and look for "Knife/Gun/Stake" accessories. if You can see them there it means that the package file is working correctly and the problem is in the script file. if You don't see them it means that the package file is not installed correctly or is not being read by the game. Please try the tips above and tell me what happens. good luck I think it will be better explained with screenshots CC & Script are recognized
Weapons are here
No interactions appear in the pie menu Scripts modification and custom content was already ticked Made the same thing with the script file directly on the mod folder and the resource.cfg file and it still didn't work. I have the same issue with your cloudgazing/stargazing mod by the way. This is strange, thank You for taking the time to to post these screenshots. it looks like You've installed the mod correctly, I'm not sure why it's not showing up in Your game. I'm not sure if it's because Your game is in a different language as You've mentioned but I don't think that it should be an issue. My mod has an icon too, for the main mod menu and for every interaction. EDIT: Can You confirm the date modified for the script file? the latest script file version was modified on 7/4/2017 4:06 am
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Post by alex778 on Jul 5, 2017 6:37:49 GMT -5
EDIT: Can You confirm the date modified for the script file? the latest script file version was modified on 7/4/2017 4:06 am Yes it's this date. 3,97ko file size. Made a repair game and it does nothing.
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Post by Elissa Pickering on Jul 5, 2017 10:35:40 GMT -5
I've been testing this a little. Doesn't matter what mods I have in, or if I have them in or not. At load, I get this error (short enough to paste in, I prettied it up with notepad++ XML Tools Extension):
<?xml version="1.0"?> <root> <report> <version>2</version> <sessionid>5eeb7f7d76645637595cfe15</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2017-07-05 10:57:04</createtime> <buildsignature>Local.Unknown.Unknown.1.31.37.1020-1.200.000.286.Release</buildsignature> <categoryid>tunable.py:2108</categoryid> <desyncid>5eeb7f7d76645637595cfe15</desyncid> <systemconfig/> <screenshot/> <desyncdata>[cjiang] Caught exception loading reference. RefName: 12063308557325283668 Manager: InstanceManager_interaction.
 TunableReference is set to a value that is not allowed by its class restriction. (ValueError: TunableReference is set to a value that is not allowed by its class restriction.)
 Traceback (most recent call last):
 File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper
 File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 148, in c_api_server_init_tick
 File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 149, in start_service_tick
 File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 327, in start_single_service
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 104, in update_incremental_start
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 144, in _execute_gen
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 433, in load_data_into_class_instances
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 654, in load_from_xml
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 699, in feed
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 743, in _load_node
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 792, in _load_tunable
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1379, in load_etree_node
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 339, in load_etree_node
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2108, in load_etree_node
 ValueError: TunableReference is set to a value that is not allowed by its class restriction.
 </desyncdata> </report> </root>
I loaded it up (pie menu works fine in English), killed one sim with a gun, killed another sim with a knife. Seemed to work okay. BUT, after the 2nd death, my game Crashed when I tried to exit. I got a lastCrash out of that, but no new lastException (which I would have found more useful).
I can't find anything useful on that TunableReference error. My google skill is failing me there.
I wish I could help, but, I don't know anything about fixing things like this, just finding them, sometimes.
At this point, all I can say is, good luck! Hope you find the snag. A lot of people seem to really like this mod.
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Post by Flerb on Jul 5, 2017 16:20:40 GMT -5
fantastic! seems to be working again now, save one thing: the weapons: gun, knife, they do not appear in the sim's hands? again tested with no cc or mods. one of the best mods glad to have it working again Hello, the weapons should appear in the killer's hand when You perform any of the interactions that requires them. possible things that could cause this issue -Your game is not updated to the latest patch -Your game doesn't run smooth enough for the weapons to be loaded on time of the interaction. "This happens if Your game is running extremely slow" Thanks for the feedback. I'm on the latest patch, and run a GTX970, speed not a problem... since it seems ok for everyone else, it's obviously something on my system having trouble loading the weapon objects then. I'll tinker around. Thanks for all the work that has gone into this! I primarily use it to make the alien NPC sims have killer autonomy.
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Post by Julie J on Jul 5, 2017 17:07:13 GMT -5
Can't wait to get this again - Thank you My bad sims have had withdrawal symptoms lol :D
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Post by SACRIFICIAL on Jul 5, 2017 19:06:47 GMT -5
EDIT: Can You confirm the date modified for the script file? the latest script file version was modified on 7/4/2017 4:06 am Yes it's this date. 3,97ko file size. Made a repair game and it does nothing. That is weird. there is an alternative solution for this. I can add the interaction through the package it self and not a script file but that could conflict with future updates. I can send You the updated package if You are interested
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Post by SACRIFICIAL on Jul 5, 2017 19:13:44 GMT -5
I've been testing this a little. Doesn't matter what mods I have in, or if I have them in or not. At load, I get this error (short enough to paste in, I prettied it up with notepad++ XML Tools Extension): <?xml version="1.0"?> <root> <report> <version>2</version> <sessionid>5eeb7f7d76645637595cfe15</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2017-07-05 10:57:04</createtime> <buildsignature>Local.Unknown.Unknown.1.31.37.1020-1.200.000.286.Release</buildsignature> <categoryid>tunable.py:2108</categoryid> <desyncid>5eeb7f7d76645637595cfe15</desyncid> <systemconfig/> <screenshot/> <desyncdata>[cjiang] Caught exception loading reference. RefName: 12063308557325283668 Manager: InstanceManager_interaction.
 TunableReference is set to a value that is not allowed by its class restriction. (ValueError: TunableReference is set to a value that is not allowed by its class restriction.)
 Traceback (most recent call last):
 File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 195, in wrapper
 File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 148, in c_api_server_init_tick
 File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 149, in start_service_tick
 File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 327, in start_single_service
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 104, in update_incremental_start
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 144, in _execute_gen
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 433, in load_data_into_class_instances
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 654, in load_from_xml
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 699, in feed
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 743, in _load_node
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 792, in _load_tunable
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1379, in load_etree_node
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 339, in load_etree_node
 File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2108, in load_etree_node
 ValueError: TunableReference is set to a value that is not allowed by its class restriction.
 </desyncdata> </report> </root>
I loaded it up (pie menu works fine in English), killed one sim with a gun, killed another sim with a knife. Seemed to work okay. BUT, after the 2nd death, my game Crashed when I tried to exit. I got a lastCrash out of that, but no new lastException (which I would have found more useful). I can't find anything useful on that TunableReference error. My google skill is failing me there. I wish I could help, but, I don't know anything about fixing things like this, just finding them, sometimes. At this point, all I can say is, good luck! Hope you find the snag. A lot of people seem to really like this mod. Hello, thanks for the information. the interaction "RefName" 12063308557325283668 _ is referring to "DG:ExtremeViolence__Mixers_Death_Mourn_Serial Killer" , I just looked at the interaction and it is set up fine and shouldn't generate any errors. Andrew sent me a PM pointing Me to the right direction and he mentioned that some people are getting random errors and some don't for Me I didn't get any errors when I was testing, I'm not sure why is this happening. I will inform You if anything happens regarding this error. EDIT:
Thanks to Andrew I was able to locate the problem and should be fixed now. I will update the mod soon but I will wait to see if there are any more reports. Thank You.
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Post by alex778 on Jul 5, 2017 19:14:04 GMT -5
Yes it's this date. 3,97ko file size. Made a repair game and it does nothing. That is weird. there is an alternative solution for this. I can add the interaction through the package it self and not a script file but that could conflict with future updates. I can send You the updated package if You are interested Yes I am, maybe it will work like this.
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Post by SACRIFICIAL on Jul 5, 2017 19:15:18 GMT -5
That is weird. there is an alternative solution for this. I can add the interaction through the package it self and not a script file but that could conflict with future updates. I can send You the updated package if You are interested Yes I am, maybe it will work like this. Ok I will add the interactions to the package and send You the link to the file when I'm done
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Post by alex778 on Jul 5, 2017 19:21:32 GMT -5
Yes I am, maybe it will work like this. Ok I will add the interactions to the package and send You the link to the file when I'm done Thank you! I hope it will work
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Post by SACRIFICIAL on Jul 5, 2017 19:38:10 GMT -5
Ok I will add the interactions to the package and send You the link to the file when I'm done Thank you! I hope it will work Here's the interactions added to the package it self Link
this should work HOWEVER this is only a work around way & could conflict with future game updates. also I'm concerned that it might remove some pack interactions from the game since I don't have all the packs installed. if You've noticed interactions missing from the game feel free to remove the mod and everything will be back to normal. good luck
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