|
Post by TheCommie90 on Mar 8, 2017 11:00:30 GMT -5
Hello colleagues! I make a 3D fridge model, but I don't know how make a opebable door. Help me, please.
|
|
|
Post by Mathcope on Mar 8, 2017 15:02:23 GMT -5
HERE and HERE are useful threads that you might want to check out. If you have questions about it post again!
|
|
|
Post by TheCommie90 on Apr 5, 2017 7:27:05 GMT -5
Hello! I made refrigerator, but it much smaller then standart sizes. I made all bone points but door opens uncorrectly (see picture). How I can make small refrigerator with normal door animation?
|
|
|
Post by TheCommie90 on Apr 7, 2017 4:53:58 GMT -5
Please answer! Is it possible to customize the animation?
|
|
|
Post by orangemittens on Apr 7, 2017 6:57:43 GMT -5
It is possible to make the fridge door open like the EA ones. Mathcope linked you to a thread above that shows how to do this.
|
|
|
Post by TheCommie90 on Apr 7, 2017 7:38:31 GMT -5
Yes, I follow this manual, but what i can do with strange gap between door and body, when door opens?
|
|
|
Post by orangemittens on Apr 7, 2017 13:33:48 GMT -5
If you post the package someone can take a look.
|
|
|
Post by brujah on Apr 7, 2017 22:59:42 GMT -5
Share the .package and we can give you a better response. From guessing, you will either need to adjust the mesh to have the pivot point where the bones are (in Blender) or adjust the bones in S4S to where you want it to pivot. Again this is purely speculation without looking.
|
|
|
Post by TheCommie90 on Apr 8, 2017 6:15:22 GMT -5
Here, the model without the textures and not finalized. Trying to figure out what the problem is with the door. yadi.sk/d/aPKS09ea3GmgtX
|
|
|
Post by brittpinkiesims on Apr 9, 2017 22:17:40 GMT -5
I didn't look at your blend, because I've never made or converted a fridge, but I just had a similar issue with a toy box, and I believe brujah is right; it's due to the mesh not being in the right place in Blender. I went into Blender and moved my mesh back where the pivot point (rig) was and it fixed the issue- see the before/after to see how our issues were similar. I think fixing that will fix your fridge mesh! Thanks for the info, brujah! Before...notice the gaps in the back of the toybox, similar to the gap in your fridge. After...I moved the mesh in Blender so it was flush with the rig. No more gap!
|
|
|
Post by brujah on Apr 9, 2017 22:26:25 GMT -5
I did a little research on this and I can definitely tell you that brittpinkiesims is correct. The mesh needs to have it's pivot where the bones are in blender. Otherwise, you would need to create a completely new AnimationStateMachine resource along with animation clips and new tuning.
|
|
|
Post by TheCommie90 on Apr 10, 2017 1:13:45 GMT -5
Okay, have to deny this idea. Sorry to bother you. Thank you!
|
|
|
Post by TheCommie90 on Dec 9, 2019 5:13:24 GMT -5
Здравствуйте!
Скажите пожалуйста, возможно перенести анимацию двери переносного холодильника на обычный?
мне нужна она для узкого холодильника и чтобы работало без DLC.
Hello!
Tell me please, is it possible to move the door animation a portable fridge on the regular?
I need it for a narrow refrigerator and to work without DLC.
|
|