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Post by orangemittens on Feb 8, 2015 16:02:35 GMT -5
That version of Studio should not be altering the weights. Is the .blend you first posted the version you first put in to create the .package you subsequently posted or did you export it from the .package to post?
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Post by coldsteelj on Feb 9, 2015 6:56:34 GMT -5
That version of Studio should not be altering the weights. Is the .blend you first posted the version you first put in to create the .package you subsequently posted or did you export it from the .package to post? No, I do not export it from package to post. First I export existing fullbody mesh from one swimsuit clothes in Studio, then I changed it in blender, then post my .blend file and .package file here. That mean I exported default swimsuit fullbody mesh correctly, changed it in blender and when I imported it back to studio it changed weight paint on some vertices, because if I export my new mesh again from studio I can see this changes in blender. Heres is screenshots : As you can see on left screen that is why there is vertex bugs in the game. Studio changed weight on some faces where I subdivided vertex count. If I don't use subdivision Studio do not change weight paint. P.S. I tried to fix weight paint by my hands, but for some reason Studio change it every time I am importing mesh. In Studio v2.3.0.2 I have the same problem :(
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Post by orangemittens on Feb 9, 2015 15:22:05 GMT -5
It will need looking into. Thank you for the report and the example .blend and .package you've sent.
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Post by coldsteelj on Feb 9, 2015 16:37:34 GMT -5
It will need looking into. Thank you for the report and the example .blend and .package you've sent. No problem. I am glad that it can be helpfull ^-^
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