Sims 4 Studio for Mac 126.96.36.199 (Apple Blossom) - Open Beta Aug 15, 2016 21:09:05 GMT -5 fuyaya, jwofles, and 191 more like this
Post by andrew on Aug 15, 2016 21:09:05 GMT -5
Sims 4 Studio for Mac 188.8.131.52 (Apple Blossom)
Sims 4 Studio is a versatile tool for making custom content for Sims 4, editing existing .packages, and batch-fixing and merging your Sims 4 custom content.
The interface for Sims 4 Studio for Mac is much like that of the Windows version, although there are some minor differences. Please feel welcome to check out the Windows version tutorials. If you run into differences that hamper your progress, post in the tutorial thread for help or open a thread in the Creator Help section.
New in 184.108.40.206: Updated for the Tiny Living SP and added the Color Palette tool
Download from Google Drive
Mac OS (El Capitan) 10.11 or above
The Sims 4
+ Fixed an issue that prevented Studio from locating delta packages of DLC after the latest patch (prevented some packs from showing at all in Studio and created "unpatched" clones of items).
+ Fixed an issue when setting array values (like DiffuseUVScale in the Material Definition)
+ Fixed an issue that prevented Studio from locating DLC packs after recent patches.
+ Fixed issue with the 4/7/2020 patch that prevented Studio from finding the game path
+ Added a batch fix to stop Sims from wearing CC shoes when while a towel
+ Updated WorldObjectData resource for the patch
+ Updated the shader field list for the patch
+ Fixed an error that caused the mesh tab to crash when the object has geometry states.
+ Added the "Update Posepacks" batch fix to the menu Content Management>Batch Fixes>Misc (previously only available as a cheat code posepacks.update)
+ Fixed an error that caused Studio to close while editing the meshes of a Model LOD resource in the Warehouse.
+ Added support for Tiny Living Stuff Pack
+ Updated the "slot195" code to search for 180 instead of 195. "slot180" will also work. Also, previously unreadable packages with malformed rig resources should now be readable by Studio.
+ Slot editor will now give warnings when more than 180 slots are on a rig.
+ Added a "help" cheat code that lists all cheat codes and a description of what they do.
+ Updated the tag list for the latest patch.
+ Updated the protocol buffer resources (save game, tray, etc.) to the latest patch.
+ Fixed a bug that prevented packages that didn't have the package extension from loading (.save and .world).
+ Added the Color Palette tool.
+ Fixed a bug that caused some numbers like tuning id change to the wrong number after being entered.
+ Some popups that should have been resizable but weren't are now.
+ Fixed a bug that prevented the cheat console from showing when no package was open.
+ Added a batch fix that fixes showers that will not place after the "Discover University" patch.
+ Added support for Discover University
+ Added support for Realm of Magic
+ Added support for Spell tuning (Realm of Magic)
+ Updated tag list for Realm of Magic
+ Added support for Moschino stuff pack
+ Added an editor for XML resources to the Warehouse and the tuning id on tuning resources.
+ Added a batch fix "Allow cc for mermaids" that adds the Mermaid tag to CAS items and the Swimwear category (for hairs, beards, etc. so they are available to mermaid form).
+ Added a batch fix "Fix cc bathtubs (Island Adventures)"
+ Batch fixes no longer remove items from the mods folder that it fails to process
+ All wall heights are exported/imported with batch import options once again.
+ Fixed an issue that caused auto-generated wall thumbnails to be stretched.
+ Fixed crashes that could occur while batch importing.
+ Fixed a bug that caused the rig/slot editor to not show updated values in the bone list
+ Changing the body type/apply to all will now set the Additional Texture Space for all swatches.
+ Fixed a bug that caused deleted CAS swatches to not also delete the associated thumbnail.
[Game File Cruiser]
+ Improved startup time and memory consumption of the Game File Cruiser
+ Prevent some smaller popups from appearing as tabs in Mojave.
+ Updated the Skintone resource
+ Matrix/quaternion/vector values can now be viewed and edited in the Warehouse.
+ Fixed a bug that caused the copy and delete button to not work when editing a list in the Warehouse.
+ Added German language fixes by standardheld and tinapapst
+ Added Swedish language fixes by frxyasims
+ Fixed the instant crash when opening My CC.
+ Added support for the Island Living expansion pack.
+ Added the My CC feature to manage custom content.
+ Added a slot editor (rig/slots tab).
+ Added the option to create new foundations.
+ Added the option to create new floors.
+ Added missing pet textures so they are visible in the model viewer.
+ Added acne and scar body types to the Studio tab.
+ Hair meshes that use transparency show a more accurate preview in the model viewer.
+ Fixed several crashes that could occur when editing resources in the Warehouse.
+ Fixed an issue where the application would crash if it encountered an unreadable resource.
+ Updated the Style resource for the latest patch.
+ Added the option to change the background color of the model viewer.
+ Updated tags to the latest patch.
+ Made several UI changes to accommodate dark mode (Mac OS Mojave)
+ Fixed an issue that prevented Studio from seeing Blender/The Sims 4 if they aren’t directly in the Applications folder.
+ Enable Blender 2.79
+ Fixed layout issues with the Roof and Terrain Studio UI
+ Fixed an issue that caused the mesh level of detail to not switch correctly (causing failed import/exports of different LODs).
+ Fixed an issue that caused the texture to not update the preview after importing a new one.
+ Model viewer will show both sides of a mesh (for things like plants).
+ Added support for StrangerVille Game Pack
+ Added support for custom tags with 32 bit values.
+ Added a way to edit an unknown value in the Cutout Info Table resource.
+ Object swatches with duplicate variant ids will be skipped when creating a recolor.
+ Umbrella overrides will not include extra tuning to be included as a custom umbrella.
+ Fixed an issue that occurred when editing a mesh that caused the normal map to stop working.
+ Added support for walls, terrain paint and roofs.
+ Added the updo tag.
+ Added the Extract Tuning option to the Tools menu.
+ Fixed an error when saving the Region Description resource.
+ Updated tag list with the latest patch.
+ Updated shader list with the latest patch.
If you have questions about how to use the tool or the project you are creating post here.
- The Sims 4 Studio: Andrew, Orangemittens
- Graphic Design: Helaene, Yecats
- Studio Moderators:Annabluu, Bakie, Brujah, deathpoke1qa, Feyona, fufu508, inabadromance, LaraCroftFan, mathcope, mauvemorn, MisterS, monas, SamanthaGump, UntraditionalNerd, Zelrish
File a Bug:
Reply to THIS THREAD with bug reports associated with this build. In order for us to easily troubleshoot encountered bugs, please provide as much of the following as possible:
- Repro Steps (What exact steps did you take in order to encounter the issue?)
- Expected Behavior (What did you think was going to happen?)
- Actual Behavior (What really happened?)
- Applicable Screenshots (Pictures always help!)
- Package Used (We understand if this is too sensitive to post on the forum. Packages can be PM'd to Andrew, OrangeMittens or a Moderator.)
To modify meshes or animations, you will need to have Blender 2.78 installed. Blender 2.70 will continue to work with Studio as it has in previous versions, but no other Blender versions will work with Studio.
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|By helaene||by Brujah||by orangemittens||by Yecats|
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