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Post by orangemittens on May 11, 2016 11:36:35 GMT -5
Hi Simgo, if you post your .package and your .blend someone can take a look
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Post by nikadema on May 11, 2016 12:33:30 GMT -5
(Sorry, I can't import images from my computer, how to do ?) Simgo Maybe you could use some server, like box.net or dropbox and post the link here
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Post by simgo689 on May 13, 2016 12:44:18 GMT -5
Hello, I would like to do one library door (yes I launch into complicated things) I simply import 2 mesh in Blender (a door and a library) Then I stretched the shadow area of the door and I enlarged the hole depending on the library. Then, I import the mesh in Sims Studio 4 and the mesh is all white and the door is always in the library. (Sorry, I can't import images from my computer, how to do ?) I wondered if the function of the door would always stayed in The Sims 4 I hope I was clear in my explanation and sorry for my bad english Simgo
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Post by nikadema on May 14, 2016 12:50:00 GMT -5
Hi, simgo! Could you please post the .package in here? Use some server to upload it. As for the white thing... When exporting/importing in blender, meshes get white by default. I honestly don't know how to correct that. Maybe somebody knows... I have never done windws/doors (never had the chance to) But as for other effects, you'll see them in game as long as you assing your meshes properly in s4studio. I would need to see your package to understand what you're trying to do.. do you have any pic of a real life mesh? maybe I can understand what's your work about..
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Post by Asyli on May 15, 2016 6:36:07 GMT -5
What Orange Mittens and Nikadema means File Blender and file S4S Fichier Blender et le fichier S4S How to upload the images There are many filehoster then here in studio link
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Post by simgo689 on May 15, 2016 6:58:24 GMT -5
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Post by Asyli on May 15, 2016 7:48:02 GMT -5
Have a texture for the door?be missing In blender The cutnumbers and the bones are not correct A frame is missing
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Post by simgo689 on May 15, 2016 7:55:46 GMT -5
Have a texture for the door?be missing In blender The cutnumbers and the bones are not correct A frame is missing I 'm sorry but I don't know do it all would you offer me a tutorial
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Post by brujah on May 15, 2016 8:40:57 GMT -5
Have a texture for the door?be missing In blender The cutnumbers and the bones are not correct A frame is missing I 'm sorry but I don't know do it all would you offer me a tutorial We have plenty of tutorials already on the site. Please view THIS board for a complete list of build/buy tutorials. I suggest starting with THIS ONE.
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Post by simgo689 on May 15, 2016 8:46:11 GMT -5
OK brujahs Thank you
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Post by Asyli on May 15, 2016 9:01:15 GMT -5
show example Cut number 0 is from Frame transformbone must be blue delete Editmode ,select all Vertex the plus in Vertex Groups _bind-doorSwing_E Assign Plus ,transformbone ,must be blue rig0001 until rig 0003 can delete them
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Post by simgo689 on May 16, 2016 6:44:45 GMT -5
Thank you, the function of the door is stayded but the colour of the mesk doesn't stay in S4S and in the game. The shadow map is not in the middle (on the wall). I changed the library 12345
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Post by nikadema on May 16, 2016 9:13:31 GMT -5
please, post again your package in here. We would need to see the map and the groups assignement
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Post by simgo689 on May 16, 2016 11:07:54 GMT -5
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Post by nikadema on May 16, 2016 11:33:36 GMT -5
you need to upload your own image to s4studio to see it right.. In your package, I can still see EA texture Once I've finished my mesh and the uvmap is done, I need to make my dds texture and import it to s4studio: I think that this is the right tutorial on how to finish your mesh: tutorial
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