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Post by sophia-v.-e. on Jan 18, 2015 9:15:27 GMT -5
Hello, S4S team and forum users! I've created some paintings recolors, and when testing these in game I noticed there's a small, about 1 second lag or freeze when selecting the painting in the catalog to place it on the wall and also when 'picking up' the painting already on the wall. This is a little annoying and also surprising: I'm also working on recolors of a much more 'complex' object now, and their packages don't cause the same lag. To experiment, I also downloaded a few painting recolors by other creators, and the lag wasn't there when placing them. What could cause this? Usually my game performs very well, there isn't any noticeable lag and loading times are fast. My first thought was that the package file or the texture is too big, and the game has problems processing them. But the package filesize is roughly the same to the paintings I've downloaded. The textures are about 2 times bigger than original exported texture (340 KB vs 171 KB). So far I haven't found, neither in Photoshop, nor in Paint.net, any way to save these DDS with smaller filesize and also with all the necessary settings (as described in recoloring tutorial here). So now I have doubts about sharing my paintings. I've attached one of my recolors and would be very grateful if anyone finds time to test it and tell me if the lag is really that noticeable and annoying, or it is all in my head. Here's how the painting looks in game and in the catalog, it is cloned from Mega painting and costs 250 simoleons.
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Post by Deleted on Jan 18, 2015 14:37:10 GMT -5
There are Issues with Library Community Lots that are stored and placed into New, "Starting from scratch Games". I noticed this from doing a Storyline and Testing some of my things on the Desert Lot, not too long ago.
When starting completely new and placing these saved Lots into the Game: Lagging, Sim Command Lagging - Ignore Commands....and Crashing. Home Lots - I am not sure about, nor do I want to find out.
How this effects the Online sharing of Lots? I would imagine most people will find out when they Start a New Game.
I could be mistaken and maybe EA has fixed this Glitch by now(?) Trust EA(?) Of course not, I build from Scratch when starting a New Game now. ;°)
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Post by orangemittens on Jan 18, 2015 15:18:39 GMT -5
hi sophia-v.-e., I tested your painting in my game and there is a brief but noticeable lag when placing it in the game. My guess is that this is related to having an image that is twice the size of the standard EA image for this painting.
Although I haven't looked into this issue yet for Sims 4 my bet is that there is a setting in the model data that tells the game what size to expect the diffuse image to be. Since this is a clone of a painting with a diffuse image that is 256 x 256 this is what settings it will have by default. So when placing the painting, the game is probably being told to expect an image that is 256 x 256 and it is choking briefly because it's getting something larger than expected. My next bet is that this default setting could be changed but the question is which field is it that needs to be changed. As I said, I haven't looked into it yet and I'm not sure anyone else has either.
I know that with walls some players aren't even able to see the correct texture if it is placed on an image that is larger than the game expects. Those players see a question mark instead. It may be the same situation with objects...I don't know.
Have you tried just resizing your image so it is the same size as the EA images in the painting you cloned?
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Post by sophia-v.-e. on Jan 19, 2015 15:25:11 GMT -5
Hello again! orangemittens, thanks for the idea! By the way, the original textures I exported in S4S after I first cloned the painting were 512X512, so I didn't think about resizing them. Only one texture (specular, I guess) was 256X256. I attached some screencaps. Nevertheless, I tried making a new package where all textures were 256X256, including the blackened specular layer and the one which I guess is alpha (the grey one). It still lagged. But then I uninstalled S4S Vogue and replaced it with Alice version, where I created 3 packages - one with 512X512 textures, one with 256X256 and another where textures with color were 256X256 and the alpha is 512X512. None of these lagged in game! :yaySo it appears to be the Vogue issue (perhaps only on my machine). For now I'll be doing stuff in Alice, I guess, especially since I'm not that interested in poses. Below is also a screencap with my 512X512 painting (left), 256X256 one (right) and the original painting. I think the original is meant to have 512x512 texture, because with the 256 one you can see some distortion on the frame which is absent in the original. If you'd like to retest I've also attached the new package with 512X512 textures. sims4germany, really sad to hear it about library lots. But I rarely use them - usually I build from scratch too, I just enjoy building. These paintings I tested on an empty residential lot where once was a Maxis Brooke Bungalow which I bulldozed.
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Post by orangemittens on Jan 19, 2015 15:50:56 GMT -5
Hi sophia-v.-e., I must admit I misunderstood what you said in the first post and thought you had resized the image. After reading your post I tested the Mega painting with both Alice and Vogue and I'm getting the same result that you reported. The problem will need to be addressed. Thank you for reporting this.
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Post by Deleted on Jan 20, 2015 10:39:46 GMT -5
Hi, Sophia - Using the Stable Version and I came across something interesting.... First one is a Bug - the S4S .dds exports as a non readable, even crashed my Gimp DDS plug in. What I wanted to cover with Game Lag is the DST image directly above the Blue Highlighted box - 341.5KB EXTRA. I reopened this example file and that Original 341.5KB is of the Original Painting Texture, which was REPLACED. You can open these in S4pe and Delete them in there. That's not possible - as of yet - with S4S. Bummer.
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Post by Deleted on Jan 20, 2015 10:56:09 GMT -5
My Original Example File was 345.8KB - After Deleting the extra riff-raff: 119KB
Think about that. 1 Picture. What if you have several Dozen.....Geezus.
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Post by orangemittens on Jan 20, 2015 11:42:02 GMT -5
The issue of that image was discussed here if you're referring to what I think you're referring to. The team has discussed not including that thing in the .package but I still hesitate to remove something that may become necessary for .package viability somewhere down the line. The further custom items stray from the original clone the more vulnerable they become to patches breaking them. The size of it is not that large and, remember, it is compressed when in .package form. I, and others, are not having any difficulty exporting this image and opening it in an editor. Do you have this same problem with any of them or with just the one from this painting in particular?
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Post by Deleted on Jan 20, 2015 12:16:11 GMT -5
The issue of that image was discussed here if you're referring to what I think you're referring to. The team has discussed not including that thing in the .package but I still hesitate to remove something that may become necessary for .package viability somewhere down the line. The further custom items stray from the original clone the more vulnerable they become to patches breaking them. The size of it is not that large and, remember, it is compressed when in .package form. I, and others, are not having any difficulty exporting this image and opening it in an editor. Do you have this same problem with any of them or with just the one from this painting in particular? You and Others have placed my Example file in the Mod files of the game, started the game - exited the Game...then, removed the file and re-opened it? And had no problem with Exporting the .DDS with the Stable version of Alice? That's amazing! Love you OM, but I guess I am not like you and the others. Probably that Back Plate removal, over here on my side. Read your link to that thread, I am kind of speechless about having extra DST files that are not needed - regardless of future updates. Then again, I am not like you and the Others.... ;°) Take a Break, you deserve it. - Best Wishes!
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Post by orangemittens on Jan 20, 2015 15:00:10 GMT -5
If you post a picture and say that Studio is unable to export the resource while failing to mention that the item you're trying to export the resource from is edited in an unusual way you cannot be surprised that others fail to read your mind and jump to this conclusion. If you feel you have found a bug please report that in the bug thread. We don't know that the file will remain unneeded and that is the point I am trying to make here. We can take that out of our clones today, have people make tons of paintings based on clones without it, and then have EA patch a requirement for that resource in so that paintings all over Simland become game crashers. EA has a history of this kind of action so it isn't without merit to consider this possibility. The file in question is, in the grand scheme of things, small. This is especially true given that in the .package it is also compressed. If you do not agree with the thinking process that's fine but sarcasm and snark aren't the most successful ways of expressing your position. This forum is not the place for participating in discussions using a snarky tone. Thanks
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Post by Deleted on Jan 20, 2015 15:38:02 GMT -5
Oh, wow.....OM, I am really sorry if you took it that way.
I thought we were partners in crime with the Shadow Backing on making the pic smaller.
I have a cynical sense of humor, that does not read well and I wish you the Best in Life.
Take Care!
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Post by edelweiss on Jan 20, 2015 16:15:05 GMT -5
hello I have several pictures with my own textures made for my Sims. Everything is to my satisfaction. No delays even if all the pictures sets hang up. I have no problems best regards Edelweiss ------------------------------------------ Hallo Ich habe mehrere Bilder mit eigenen Texturen für meine Sims gemacht. Alles ist zu meiner Zufriedenheit. Keine Verzögerungen auch wenn die ganzen Bilder sets aufhänge. Ich habe keine Probleme schöne Grüße Edelweiss
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Post by orangemittens on Jan 20, 2015 16:46:55 GMT -5
I'm glad the object recolor feature is working for you edelweiss Apology accepted sims4germany I wish you the best also.
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