|
Post by xoilko on Oct 28, 2024 20:00:32 GMT -5
I made quite a few floors, but some of them have this strange glitchy effect when seen from a distance. Any help?
Why the one on the left is weird while the other one is fine?
|
|
|
Post by mauvemorn on Oct 29, 2024 12:20:41 GMT -5
Hi. You need to enable "generate mipmaps" when saving dds
|
|
|
Post by xoilko on Oct 29, 2024 15:46:28 GMT -5
The thing is, I was saving it as png. Now I tried to save it as dds with enabled generate mipmaps, but it was showing with a missing texture in the game.
|
|
|
Post by xoilko on Oct 29, 2024 16:02:00 GMT -5
I just looked at all the glitchy floors and compared them with the non-glitchy ones. Turns out, the issue was that the images were larger than 1024x1024, and even though they still followed the power of 2, the game just failed to show them correctly. Scaling the images down fixed the issue.
Edit: 768 pixels are causing this too, so the image must be 1024, 512 or 256. I haven't tried smaller ones.
|
|