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Post by bobgrey1997 on Sept 29, 2024 10:32:51 GMT -5
But the original didn't remove the mesh. The original has a solid mesh on both front and back.
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Post by bobgrey1997 on Sept 29, 2024 10:43:40 GMT -5
So, what you're telling me is that I need my mesh to be like this (the bigger numbers I added to the right are the cuts), but then I need to select each item in Edit Mode and remove all vertexes? See, here's Octopane's Shadow_LOD_0 with cut 1 (outer pane) selected. It most definitely still has the faces here.
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Post by bobgrey1997 on Sept 29, 2024 11:16:55 GMT -5
So, I can't pretend to know what's happening behind the scenes here, but using my original shadow mesh just works, and better than the one I made yesterday. It's the same as my original shadow mesh, but now it allows light through instead of blocking all of it. It does have this strip of light that seems to come in from around the edge of the window (between the window and wall), so I think I might try to make the cut 0 be wider and extend into the wall to see if that fixes it, or at least maybe add a plane similar to the cuts 0 and 1 from the main mesh, but inside the wall instead of on the surface of it.
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Post by mauvemorn on Sept 29, 2024 12:16:19 GMT -5
Edit Mode and remove all vertexes? Vertex groups. transformBone is a vertex group. It affects your meshgroups because it should be in lods. In shadow lods it does not, for whatever reason. Switch to Edit mode, select everything in 3d view with A, click on Remove button that is between Assign and Select. This way the vertex group will not affect the mesh but still remain in the list.
In the package you shared initially it was not like this.
- open your lod 0 and delete s4studio_mesh_0 - s4studio_mesh_3 meshgroups; - give s4studio_mesh_4 cut 0, s4studio_mesh_5 - 1, s4studio_mesh_6 - 2; - select s4studio_mesh_4, in edit mode select everything with A, click on Remove. Do the same with the other 2; - save as shadow lod 0; - open lod 1 and repeat the process, saving as shadow lod 1. Do the same with the last
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Post by bobgrey1997 on Sept 29, 2024 13:12:36 GMT -5
Huh, well, the Vertex Groups is empty, so I guess that's what solved the issue of the window being black/gray where the glass is. I have also fixed that odd little line of light coming in through the edge. I tried to place a pane inside the wall, but it didn't help. I instead decided to make the faces of the inner frame two-way, and it fixed it! With the shading being fixed, I can finally make my different sizes of windows!
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Post by bobgrey1997 on Sept 29, 2024 20:40:17 GMT -5
Two sizes of windows! Is it possible to have two slots for curtains/blinds on each side? If so, how?
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Post by mauvemorn on Sept 30, 2024 3:58:02 GMT -5
You could probably duplicate the curtain slot and lower it ( in the rig tab )
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Post by bobgrey1997 on Sept 30, 2024 21:31:46 GMT -5
Could I leave it in the same place? For example, my blinds are set into the wall so that the front of them is in-line with the surface of the wall. Placing curtains in the exact same slot would have them right where I want them. I also want to make modular shutters where you place each shutter individually for wider windows.
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