Post by mauvemorn on Nov 3, 2024 11:48:29 GMT -5
The uvs are outside of the uv space instead of being in the hat area.
- open the original package, File - Save as, name Bangs, save in a new folder on the desktop;
- Tools - Studio - Export all. This will create a folder called BangsResources with all resources from this package;
- Tools - Color palette - Import palette;
- open BangsResources, delete all maps with Shared_ in their names;
- press Delete and choose Faces;
- open this template ( the png file, not psd ) in Photopea;
- File - Open and place - select Swatch_1_Diffuse_1, Shift-select Swatch_24_Diffuse_1, place;
- File - Open and place - the uv layout you exported;
- in Layers select Swatch_1_Diffuse_1, Shift-select the uv layout, click on New folder to group them all;
- select this newly created folder, Edit - Free transform, move all in the hat area and scale down until the uv layout fits into the space for hats ( not the entire texture );
- select the folder. With the box selection tool, select the whole hat area, then click on Raster mask. This will trim the excess;
- delete the layer called Background;
- File - Export layers, uncheck all these options
- this will get you a zip file with each layer as a separate image. Extract them into the BangsResources, replacing the original ones;
- back to blender, assign the edited uv layout as the background and align uvs with it;
- save the blend, make lods like this, replace the ones from BangsResources;
- in s4s main menu click on CAS, choose some earrings, click Next, overwrite bangs.package;
- Tools - Color palette - Apply color palette;
Each hairstyle has textures in the same area of the uvs space. To use them together without conflicts, you need to not only re-categorize the bangs but move their textures elsewhere. Since these bangs cannot properly work with hats, this is the location you can move them to.
I'll explain how to do the whole process from start to finish, re-do it without skipping anything:
- Tools - Studio - Export all. This will create a folder called BangsResources with all resources from this package;
- Tools - Color palette - Import palette;
- open BangsResources, delete all maps with Shared_ in their names;
- open LOD 0, click at the top of the hair to locate the base shape, delete the other two meshgroups (hat chops ) from the outliner;
- give this item cut 0;
- switch to Edit mode, enable X-ray, press C to switch to the Circle selection tool, somewhat select everything but the bangs, press Esc to exist this selection tool. Press Ctrl L to select the rest of these strands;- press Delete and choose Faces;
- select everything with A, Mesh - Merge - By distance;
- in the uv editor, with everything selected, choose the diffuse map from the drop down, UV - Export UV layout. Do not close the blend;- open this template ( the png file, not psd ) in Photopea;
- File - Open and place - select Swatch_1_Diffuse_1, Shift-select Swatch_24_Diffuse_1, place;
- File - Open and place - the uv layout you exported;
- in Layers select Swatch_1_Diffuse_1, Shift-select the uv layout, click on New folder to group them all;
- select this newly created folder, Edit - Free transform, move all in the hat area and scale down until the uv layout fits into the space for hats ( not the entire texture );
- select the folder. With the box selection tool, select the whole hat area, then click on Raster mask. This will trim the excess;
- delete the layer called Background;
- File - Export layers, uncheck all these options
- this will get you a zip file with each layer as a separate image. Extract them into the BangsResources, replacing the original ones;
- back to blender, assign the edited uv layout as the background and align uvs with it;
- save the blend, make lods like this, replace the ones from BangsResources;
- in s4s main menu click on CAS, choose some earrings, click Next, overwrite bangs.package;
- Tools - Color palette - Apply color palette;
- Tools - Import all;
- make specular and normal blank