Post by tns on Dec 2, 2020 7:14:35 GMT -5
Hi
I'm really lost, I've tried many times but I don't fine why my mesh is wrong
there is my error when I'm trying to import it :
The Sims 4 Studio - Version 3.1.3.9
System.AggregateException: Une ou plusieurs erreurs se sont produites. ---> S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 14, in <module>
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 296, in save_mesh
offset = vbuf.buffer.write_vertices(vrtf, sim_mesh_data.vertices, uv_scales, pos_scales)
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 653, in write_vertices
self.write_vertex(vrtf, vertex, uvscales, posscales)
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 722, in write_vertex
raise e
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 718, in write_vertex
self.write_element(declaration, data, uvscales, posscales)
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 739, in write_element
self.writer.i16(value / uvscales[declaration.usage_index])
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\io.py", line 219, in i16
self.i(data, 16, order)
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\io.py", line 200, in i
data = int(data)
ValueError: cannot convert float NaN to integer
à S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
à S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
à S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
à S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
à System.Threading.Tasks.Task.InnerInvoke()
à System.Threading.Tasks.Task.Execute()
--- Fin de la trace de la pile d'exception interne ---
---> (Exception interne #0) S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 14, in <module>
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 296, in save_mesh
offset = vbuf.buffer.write_vertices(vrtf, sim_mesh_data.vertices, uv_scales, pos_scales)
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 653, in write_vertices
self.write_vertex(vrtf, vertex, uvscales, posscales)
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 722, in write_vertex
raise e
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 718, in write_vertex
self.write_element(declaration, data, uvscales, posscales)
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 739, in write_element
self.writer.i16(value / uvscales[declaration.usage_index])
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\io.py", line 219, in i16
self.i(data, 16, order)
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\io.py", line 200, in i
data = int(data)
ValueError: cannot convert float NaN to integer
à S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
à S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
à S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
à S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
à System.Threading.Tasks.Task.InnerInvoke()
à System.Threading.Tasks.Task.Execute()<---
Did somebody can help me ?
Thanks
I'm really lost, I've tried many times but I don't fine why my mesh is wrong
there is my error when I'm trying to import it :
The Sims 4 Studio - Version 3.1.3.9
System.AggregateException: Une ou plusieurs erreurs se sont produites. ---> S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 14, in <module>
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 296, in save_mesh
offset = vbuf.buffer.write_vertices(vrtf, sim_mesh_data.vertices, uv_scales, pos_scales)
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 653, in write_vertices
self.write_vertex(vrtf, vertex, uvscales, posscales)
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 722, in write_vertex
raise e
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 718, in write_vertex
self.write_element(declaration, data, uvscales, posscales)
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 739, in write_element
self.writer.i16(value / uvscales[declaration.usage_index])
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\io.py", line 219, in i16
self.i(data, 16, order)
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\io.py", line 200, in i
data = int(data)
ValueError: cannot convert float NaN to integer
à S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
à S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
à S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
à S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
à System.Threading.Tasks.Task.InnerInvoke()
à System.Threading.Tasks.Task.Execute()
--- Fin de la trace de la pile d'exception interne ---
---> (Exception interne #0) S4Studio.Blender.BlenderException:
File "<string>", line 1, in <module>
File "<string>", line 14, in <module>
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 393, in save_lod
save_mesh(blender_mesh, m, new_mesh, geometry_state)
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\blender.py", line 296, in save_mesh
offset = vbuf.buffer.write_vertices(vrtf, sim_mesh_data.vertices, uv_scales, pos_scales)
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 653, in write_vertices
self.write_vertex(vrtf, vertex, uvscales, posscales)
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 722, in write_vertex
raise e
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 718, in write_vertex
self.write_element(declaration, data, uvscales, posscales)
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\buybuild\geometry.py", line 739, in write_element
self.writer.i16(value / uvscales[declaration.usage_index])
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\io.py", line 219, in i16
self.i(data, 16, order)
File "C:\Users\lasle\AppData\Roaming\Blender Foundation\Blender\2.70\scripts\addons\s4studio\io.py", line 200, in i
data = int(data)
ValueError: cannot convert float NaN to integer
à S4Studio.Blender.BlenderUtilities.RunBlender(String script, String blend, Boolean background, Boolean check_version)
à S4Studio.Blender.BlenderUtilities.ImportMlod(String fileName, String mlod, String rig, String state)
à S4Studio.ViewModels.ObjectLodItem.ImportMesh(BlenderUtilities blender_util, String blender_path)
à S4Studio.ViewModels.ObjectLodItem.<>c__DisplayClass49_0.<ImportMesh>b__0()
à System.Threading.Tasks.Task.InnerInvoke()
à System.Threading.Tasks.Task.Execute()<---
Did somebody can help me ?
Thanks