Post by zora1327 on Sept 26, 2020 12:52:50 GMT -5
The title explains it. I think it has to do with who can get what traits and such, but it doesn't make much sense relating to the invert_score and require_npc values.
For example I am looking at the filter_isPregnant tuning:
And I want to make the is_ghost invert_score false:
What will happen in-game if I do? And what does it mean, anyway?
For example I am looking at the filter_isPregnant tuning:
<?xml version="1.0" encoding="utf-8"?>
<I c="TunableSimFilter" i="sim_filter" m="filters.tunable" n="filter_IsPregnant" s="15934">
<L n="_filter_terms">
<V t="trait">
<U n="trait">
<T n="invert_score">True</T>
<T n="trait">16851<!--trait_isGrimReaper--></T>
</U>
</V>
<V t="sim_info_lod" />
<V t="species" />
<V t="trait">
<U n="trait">
<T n="invert_score">True</T>
<T n="trait">187088<!--trait_Scarecrow--></T>
</U>
</V>
<V t="is_ghost">
<U n="is_ghost">
<T n="invert_score">True</T>
<T n="require_npc">False</T>
</U>
</V>
<V t="trait">
<U n="trait">
<T n="trait">16854<!--trait_isPregnant--></T>
</U>
</V>
<V t="can_be_outside" />
<V t="is_hidden">
<U n="is_hidden">
<T n="invert_score">True</T>
</U>
</V>
<V t="trait">
<U n="trait">
<T n="invert_score">True</T>
<T n="trait">177810<!--trait_Hidden_Skeleton_ServiceSkeleton--></T>
</U>
</V>
<V t="trait">
<U n="trait">
<T n="invert_score">True</T>
<T n="trait">178437<!--trait_Hidden_Skeleton_TempleSkeleton--></T>
</U>
</V>
<V t="trait">
<U n="trait">
<T n="invert_score">True</T>
<T n="trait">186785<!--trait_FlowerBunny--></T>
</U>
</V>
<V t="trait">
<U n="trait">
<T n="invert_score">True</T>
<T n="trait">216314</T>
</U>
</V>
<V t="trait">
<U n="trait">
<T n="invert_score">True</T>
<T n="trait">224965</T>
</U>
</V>
<V t="trait">
<U n="trait">
<T n="invert_score">True</T>
<T n="trait">224966</T>
</U>
</V>
<V t="trait">
<U n="trait">
<T n="invert_score">True</T>
<T n="trait">133798<!--trait_Hidden_IsEventNPC_Challenge--></T>
</U>
</V>
<V t="trait">
<U n="trait">
<T n="invert_score">True</T>
<T n="trait">112688<!--trait_isAlienPollinator--></T>
</U>
</V>
<V t="trait">
<U n="trait">
<T n="invert_score">True</T>
<T n="trait">116487<!--trait_DetectiveCareer_PoliceStationCriminalNPC--></T>
</U>
</V>
<V t="trait">
<U n="trait">
<T n="invert_score">True</T>
<T n="trait">202424<!--trait_SpecialNPCs_BabyAriel--></T>
</U>
</V>
</L>
<V n="_household_templates_override" t="enabled">
<L n="enabled">
<T>98542<!--HH_template_NPC_adult_single--></T>
</L>
</V>
<T n="use_weighted_random">True</T>
</I>
And I want to make the is_ghost invert_score false:
<V t="is_ghost">
<U n="is_ghost">
<T n="invert_score">False</T>
<T n="require_npc">False</T>
</U>
</V>
What will happen in-game if I do? And what does it mean, anyway?