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Post by tehcheshire on Jul 31, 2020 17:09:15 GMT -5
So I have some CC I have that gets used very regularly - but is cataloged as an accessory item (think non-default eyes in the face paint or using a lash mod where the lashes are listed in the glasses), because of this you have to go through and reapply those items to the SIM because they are not considered "permanent" things.
Would it be possible to make more use or better use of the Get Famous scar categories - its broken down pretty well (would probably free up the poor facial features category some even) for things like lashes, other eye colors when not using overrides or maybe even other attributes depending on the game your playing (gills, 3rd eyes, etc etc).
Would this be possible to do now in s4s? If not - is it something that can even be worked out in s4s? Are there limitations in the code I don't understand which is why no one has really done this yet?
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Post by foamythegirl on Aug 1, 2020 17:46:03 GMT -5
You can categorize things in the Get Famous Scar Categories but they are listed as "Occult" Brow, Sockets, cheek and Mouth. Also, you have to have the secondary category of the item NOT be Scar or else the item shows in grayscale only.
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Post by tehcheshire on Aug 8, 2020 9:09:15 GMT -5
You can categorize things in the Get Famous Scar Categories but they are listed as "Occult" Brow, Sockets, cheek and Mouth. Also, you have to have the secondary category of the item NOT be Scar or else the item shows in grayscale only. Okay so I was being a weebit derps. Thats what I thought the "Occult" tags were. Moving some body effects there I guess its my OCD thats bugging me over the amount of CC that is just chucked under the normal brow, cheak, chin areas - or in to the facepaint space. With the grayscale would that work with tatoos or body effects intended to look like skin on the sim???
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