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Post by honeythecreator on Jul 28, 2020 19:53:21 GMT -5
Ideally you'd want to put uvs of the garment over corresponding uvs of the body parts underneath and assign Simglass shader to the bottom part of the skirt. This way you would be able to avoid rendering issues with alpha hair. However, this is not a beginner friendly task. You can separate the whole dress into a new meshgroup and assign Simglass to it, but there will be rendering issues with alpha hair sims4studio.com/thread/16685/add-transparency-clothing-adding-newThank you. My dress is working but I have a sim with a bigger body preset and the dress is making her completely skinny
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Post by Feyona on Jul 28, 2020 20:31:22 GMT -5
You need to test your items on default EA's bodies. Presets may look weird to begin with and "break" another default presets. The only right way to test the item is on default sims that don't have any custom body sliders or presets.
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Post by mauvemorn on Jul 28, 2020 20:40:16 GMT -5
If by "completely skinny" you mean the mesh does not morph anywhere but the breast area, then you need to vertex paint the mesh
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Post by honeythecreator on Jul 28, 2020 21:25:18 GMT -5
If by "completely skinny" you mean the mesh does not morph anywhere but the breast area, then you need to vertex paint the mesh Sorry I could've worded that better. The sim I tested the dress on usually looks like this but the dress makes her look like there is no presetThere is no clipping with sliders which is good...
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Post by Feyona on Jul 29, 2020 5:19:52 GMT -5
Did you vertex paint it?
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Post by mauvemorn on Jul 29, 2020 6:41:48 GMT -5
So it does morph with sliders? Try the same body preset with maxis clothing, does it work?
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