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Post by cozyyeons on Jun 3, 2020 7:39:24 GMT -5
After baking in Blender, the diffuse map will have dots like this. Why is that?
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Post by mauvemorn on Jun 3, 2020 8:43:11 GMT -5
Hi. I do not know about Blender, but I fixed this issue in Maya by scaling the mesh. The sim body is very small (around 2 mm), so it is harder for the render engine to calculate and bake ligh
Once you make your mesh functional and check if it works fine in-game, in Object mode scale the mesh by 100 (type s 100), then go to Object - Apply - All transfotms to delta. Now Blender will see the mesh as 2 meters tall. The render time should be faster, too. Once the bake is over, just close the file without saving
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Post by cozyyeons on Jun 5, 2020 9:09:50 GMT -5
Thank you! (Mine is Blender 2.76 and 2.70) There was no list of 'All transforms to delta' in 'Apply', so I just scaled to 100 and tried baking. It worked, though! The black dots haven't completely disappeared, but they are definitely less! :D
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Post by mauvemorn on Jun 5, 2020 9:29:59 GMT -5
With your garment selected, you must be in Object mode to see Object - Apply - All transforms to delta
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