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Post by raindropsoncowplants on Jun 2, 2020 10:39:38 GMT -5
Hi, I'm trying to make a default replacement for one of the protester shirts from City Living. The problem I'm having, is that the original top is long sleeved and has 3 different mesh cuts (base, left arm, right arm) but the mesh I want to replace it with is a short sleeved shirt with only the base mesh cut. I tried cutting bits off the shirt mesh as close to the same place as possible (which ended up being parts of the arms) and assigning them the corresponding geom number. But when I open it in game, it leaves weird black lines around the arms, and a bit at the back of the neck. All the shadow, specular, etc textures have been properly replaced, so I know it isn't an issue caused by them. I know that normally the answer to this problem would be to clone a different shirt that has the same mesh groups, but since this is a specific default replacement, I don't think I can. How should I be cutting the mesh so it doesn't leave the weird lines? Or, is there a way to clone a different shirt, but then have it default replace the one from City Living instead? Here's a screenshot of the lines I'm trying to get rid of: imgur.com/a/E8QsnsU
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Post by mauvemorn on Jun 2, 2020 11:03:39 GMT -5
Hi. Did you import the shadow map in png?
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Post by raindropsoncowplants on Jun 2, 2020 16:17:24 GMT -5
I did, does that cause any issues?
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Post by mauvemorn on Jun 2, 2020 16:20:43 GMT -5
Yeah, for some reason importing it in png causes these lines. Even if you were to clone a maxis item, export a shadow map as png, import it back without changing anything, they would still appear. You can just export it as dds and import right away. If the problem will not disappear, please share blend and package files
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Post by raindropsoncowplants on Jun 2, 2020 16:28:45 GMT -5
Oh my gosh, I feel so silly for spending most of the day focusing on the mesh and trying to "fix" that lol, using the dds shadow worked. Thank you so much!
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Post by mauvemorn on Jun 2, 2020 16:41:53 GMT -5
This is a new issue, not many people know about it. TS4 developers must have changed something once again
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