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Post by mrcreativex on Jun 2, 2020 7:17:13 GMT -5
Hi, I hope it's okay that I opened a second post because this is a different subject. i converted the drone into a ufo, that works great too But unfortunately you can see the 4 rotors spinning when it flies. i've been working my way into the clip and clip header stuff and tried to turn it off. But my attempts have caused the drone to stop flying. Maybe one of you has a good tip how I can realize that you can't see the rotors animation (I'm new to these things, but very willing to learn) greez
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Post by simmerish20 on Jun 2, 2020 10:06:10 GMT -5
I'm not too familiar with how the drones work (don't have the required EP/s), but I remember reading something about the rotors being part texture. Have you tried completely hiding the rotor textures (remember speculars and other additional textures) and/or removing the mesh parts, and leaving the rig/skeleton untouched? This could have the desired effect without turning off any animations/clips.
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Post by mrcreativex on Jun 2, 2020 10:31:53 GMT -5
i have to admit that i only changed the actual object and the textures ... and the dst. i didn't change anything at the rig. i will have a look at it today.
the drone have 2 meshes .. one for on and one for off .. the rig it is not ..i think its only for the flying ?
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Post by MizoreYukii on Jun 2, 2020 12:58:39 GMT -5
The rotors are VFX, not animation. Use the trick I showed before on Deaderpool for removing VFX. Game File Cruiser > Filter to Clip and Clip Header > Add the pack number in the Filter Box > Find the clips > Add to package > Go to Edit Items on Events > Find the correct Effect > Remove it. Someone else did something similar here, and you can download their mod here to check to see what they did.
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Post by mrcreativex on Jun 5, 2020 5:42:17 GMT -5
how can I mark this as solved ?
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