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Post by arisunine on Apr 2, 2020 17:08:20 GMT -5
Gosh, this is so annoying! I truly am stumped here. I use a lot of windows with my builds and this just messes it all up. The lines are so obvious. I was planning to actually release this on tumblr but now I have no idea what I can do to fix all this.
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Post by arisunine on Apr 2, 2020 17:17:38 GMT -5
Hi, thanks hephaestion for the info, when I looked at the mesh I would have been baffled by those lines I had a look at the table you cloned and found that second picture in red is a second spec. They do this sometimes add another spec to make an object shine or have a metallic effect, but this time I can't see what it does. The little table is wood, a dark grey spec should provide a little shine without the need for a back up. I could be wrong of course. Meanwhile (back at the ranch) I made a spec for your table that should give just the top a bit of a shine, its 256x256 but it will still work. If it doesn't just adjust the dark/light until you like what you see. If it was me I would use it in the place of both specs to see if worked, if it didn't I would replace first one, then the other with a plain black until I figured which one has the greater effect. Spec To TryI know how it feels to stuck on an object I have invented several new swear words while making objects. Oh, that makes a lot of sense then! That is exactly what I've needed to do too, so now knowing this I'll try with future objects to keep it in mind having another spec. The red spec really did make the top of my object very shiny when the sun hit it lol Thank you for sharing that with me! Unfortunately, I haven't been able to get it to work so I will try to adjust it best I can. I think the biggest issue here also is that the shadow mesh from the original EA mesh is still there. I have no idea how to get rid of it since (I think) I did everything possible? Do you think this may be factored into the issues I'm having? The lines are still there (not as obvious) but on the ground behind the object it still has the EA mesh. Not sure what I'm doing wrong to get rid of it? Here's a better look at it (I circled the parts that need attention).
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Post by freeasabird on Apr 2, 2020 20:13:25 GMT -5
You could make the second spec red and see how that works, I always forget that different colours have slightly different effects. Not sure about the shadow, I did not export all your lods so I'm thinking when this happened to me I forgot a shadow lod and that's the effect I had too. Could that be the cause? I have had strange appearances on objects while in the game because of a shadow lod or a wrong cut number so yes it could be causing problems.
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Post by arisunine on Apr 3, 2020 1:23:54 GMT -5
Well, I redid doing the uv map, baking, and made sure to double-check the cut numbers but still having that shadow issue. I have no idea how to fix this, like I've done everything possible. Makes no sense to me what else I have to do. I don't want to give up since I've come so far with this object but this might be the end of it for me if I can't get rid of that shadow. Now I looked at other cc in my game and they also have that weird line on them. It is so odd because this is the first time I've ever seen this before? I guess this is a problem with Mac's like hephaestion mentioned but I barely see anyone talking about it on the help forum, so I guess I'm screwed in this way when it comes to having any cc objects near windows or be outside. edit: Okay so I went back to the original EA mesh and I noticed in the uv maps that there are two of them. I think that's what is the problem here with the mesh still attached to the object. I have no idea what I did w/the extra uv map, but this is the first time I've run into dealing with two uv maps on an object. How would I then deal with them both?
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Post by freeasabird on Apr 3, 2020 6:47:59 GMT -5
Oh yes of course! when you replace the first uv the game usually generates a second one. Whenever you update/move or change anything on uv_0 you must also change uv_1. Delete the uv_1 on all meshes, re-import them into studio and see how it goes. The shadows don't always need uv maps so I would delete them then upload a saved version and see if you get an import error. If not then you don't need the uv maps on the shadow. I should have thought of that as a possible cause. The lines I have no idea about. They are not on the mesh or the textures so something in game is generating them. Maybe that is something EA games should address for Mac players? Edit, I remade the table using the base game red triangle table, it only has 2 meshes so this is good test clone. Here is how it turned out. Here's a link to the package file TEST TABLE I wanted to see if changing the cloned object fixed the shadow and it seems to have. This is nothing more than a test package but it might help
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Post by arisunine on Apr 3, 2020 17:01:59 GMT -5
OMG, okay... I feel extra stupid right now because I found out why the shadow keeps happening. So to cut down on poly and doing baking, I decided not to make a bottom for my side table. It is because not having a bottom for it that the shadow kept happening, and now that I filled it, it is no longer an issue anymore. I honestly did think about this being a possibility but didn't try to do it until now. The reason why I did try it is because the shadow issue was still happening to your table in my game. I feel soooo dumb right now but glad that it wasn't anything too involved lol I will try to keep in mind to actually keep the bottoms of my meshes intact so I won't have this issue again. Knowing EA, the line problem probably won't be fixed for a long time, if ever. I'm going to put in a complaint and see what that does. Still really perplexed why this happens though. I didn't turn on my sims game for over a month and I assumed that it was related to that but I guess others are having that issue. Weird thing is that in one case, I didn't really see the lines so abrupt on my object like before ( check here). So, fingers crossed that it ends up okay but I'm just happy that the shadow issue was figured out. Thanks so much for your help and explanations. I've learned some things I didn't know before, and I've gained some confidence now to try and work harder to make cc. I appreciate all the advice!
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Post by freeasabird on Apr 3, 2020 18:29:04 GMT -5
You are very welcome, and I'm really happy you figured it out. I learnt so much from others when I first started to mesh that I'm more than happy to try and help where I can. I didn't put a base on the table because I thought you might have other plans so I just left it, it was bad enough that my daughter rang and I jumped and deleted the tops I just replaced them and hoped for the best. It all just practice. I still discover things after 4 years of using Blender. It's All good. I agree that EA probably won't bother with the lines/grid problem. If enough people complain they might at least take a look. I hope they do, and meanwhile keep meshing and don't forget to have fun with it.
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Post by kiara1994 on Apr 5, 2020 6:46:43 GMT -5
hey can you guys help me out my question is i have a hairstyle as obj file i made it as a blender file but i can not upload it in my sims 4 studio what can i do
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Post by arisunine on Apr 5, 2020 13:59:29 GMT -5
Try making your own post about it and I'm sure someone can help you!
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Post by arisunine on Apr 5, 2020 14:04:13 GMT -5
You are very welcome, and I'm really happy you figured it out. I learnt so much from others when I first started to mesh that I'm more than happy to try and help where I can. I didn't put a base on the table because I thought you might have other plans so I just left it, it was bad enough that my daughter rang and I jumped and deleted the tops I just replaced them and hoped for the best. It all just practice. I still discover things after 4 years of using Blender. It's All good. I agree that EA probably won't bother with the lines/grid problem. If enough people complain they might at least take a look. I hope they do, and meanwhile keep meshing and don't forget to have fun with it. Hello! Yes, it's me, again... lol I have a quick question for you. I tried to do baking in blender for the top of my object (using marble texture) but my baking came out like this. Would you happen to know why? I have no idea what the black parts are or anything like that. Just wondering why it came out like this and not the marble like how it looks in my rendering. Just thought I would ask just in case!
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Post by hephaestion on Apr 6, 2020 7:00:42 GMT -5
arisunine What is your sampling set to? Maybe try increasing the samples?
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Post by arisunine on Apr 6, 2020 12:27:09 GMT -5
arisunine What is your sampling set to? Maybe try increasing the samples? Hello! Okay, so I increased the sampling and moved some of the lamps and finally got the marble to actually be shown on the bake. Glad to finally see it on there lol The sides of it, however, I have no idea what that even is? Do you know how I can fix that? I'm also running into the issue of the wood parts of the bake having this weird fuzzy static over it (trying to show in photos below)? I've tried looking up how to get rid of it but so far I haven't been able to. Not sure what I need to do to get rid of it completely. Thank you so much for your continued help!
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Post by hephaestion on Apr 6, 2020 18:01:21 GMT -5
arisunine The static is just a result of the Cycles render engine, you could try increasing the samples or using a denoiser in photoshop, although I think it looks fine! The bits around the edges are the margin, you can change the margin settings in the render tab to stop it bleeding over. (Render properties > Bake > Output)
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Post by freeasabird on Apr 7, 2020 5:28:41 GMT -5
Sorry I've been working on a marine tank and have been totally oblivious to anything else. hephaestion is right, the bake will often bled around edges. i sometimes just remake the shadows myself in Elements. You can change a couple of settings to help, the below pic is the margin edge size, I use 2/3 and the other is is under World View, down to Gather and set the number to 18 for a crisper edge. Orangemittens mentions that one in one of her tuts and it does make a differnce.
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Post by pamelauren on Apr 25, 2020 5:16:05 GMT -5
Hi! Did you ever find out how to bake light? I would love to know how to also to do this! If you are able to share, i would be eternally grateful!!
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