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Post by George on Mar 17, 2020 12:43:53 GMT -5
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Post by mauvemorn on Mar 18, 2020 8:45:27 GMT -5
Hi. Open the package, Tools - Modding - Fix slot rays ( CAS ). If it won't help, clone the same top and import your blend file there
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Post by George on Mar 19, 2020 23:41:50 GMT -5
Hi. Open the package, Tools - Modding - Fix slot rays ( CAS ). If it won't help, clone the same top and import your blend file there Hi! I did it but the problem got worse.. Arms gone crossed ;o; so i gave up the dress and cut the bottomside of the dress and made skirt. and... it has same problem... But I found the skirt(bottom category, cut out from dress) works normally with some tops . my cc has a rich frill. and it has big ribbon at backside(waist) The bottom part of the tops that works normally with it almost covers my cc. So i think it has weight problem.. but still i dont know how to solve this.... please help;_; (IMG link : drive.google.com/file/d/1_-Co0j3slVot7Mb0YPQ5Nbi-krv68MQJ/view?usp=sharing)cf. at the third img, backside ribbon is unseen. because i tried several things and third one is one of them and has no weight at ribbon.
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Post by mauvemorn on Mar 20, 2020 4:13:06 GMT -5
Wait, that was a dress or are you cloning a dress and then changing it to a top? Anyway, you should not do it. For a top clone a top, for a bottom clone a bottom, for a full-body outfit clone a full-body outfit. If you are making a top that goes below pelvis (like a tunic or a coat) or bottoms that go above the waist line of the bottom reference, you should clone a full-body outfit, transfer weights from it, import blend in it, change category to top/bottom. Anyway, please share a package
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Post by George on Mar 20, 2020 6:01:38 GMT -5
Wait, that was a dress or are you cloning a dress and then changing it to a top? Anyway, you should not do it. For a top clone a top, for a bottom clone a bottom, for a full-body outfit clone a full-body outfit. If you are making a top that goes below pelvis (like a tunic or a coat) or bottoms that go above the waist line of the bottom reference, you should clone a full-body outfit, transfer weights from it, import blend in it, change category to top/bottom. Anyway, please share a package Problem solved!!!!!!!!!! I searched a lot and tried several times and finally solved it !!!!!!! My reference mesh had 3 meshes (geom 0000, 0001, 0002) . So, at the last part of making mesh, i cut my cc into 3 meshes(0000,0001,0002) But after I changed the reference mesh into new reference mesh that has 2 meshes (and cut into 2 meshes), then the problem solved. (Still i don't know why it occurs error but i think that's not important now) thank you very much for your attention and help !
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Post by mauvemorn on Mar 20, 2020 11:40:58 GMT -5
The way you split the mesh is also very important. You want it to be split the same way the reference is and for each meshgroup to have the same vertex groups.
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Post by seok1236 on Mar 29, 2020 19:45:47 GMT -5
Hi. Open the package, Tools - Modding - Fix slot rays ( CAS ). If it won't help, clone the same top and import your blend file there Wonderful. Second solution solved my problem.
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