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Post by impatientbagel on Jan 20, 2020 21:52:01 GMT -5
Hello! I've recently started making cc clothes and this is the first time I've come across this. In-game, there are weird lines on the mesh's sleeve. It looks like this but looks fine in sims 4 studio. The lines are still there even after I removed doubles - help? Here is my .blend file and this is my package file. Thank you in advance!
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Post by impatientbagel on Jan 20, 2020 22:10:19 GMT -5
Oh I forgot! Here is also my .dds file for the texture.
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Post by mauvemorn on Jan 21, 2020 11:04:09 GMT -5
Hi. Select this vertex ( or this whole UV island ) and move it a bit away from the border To fix dark shadow along sharp edges: 1). Switch to Edit mode ( TAB). Choose Face select, select one face on the geometry you created to close holes at the bottom of sleeves; 2). Select - Select linked or Ctrl L; 3). Choose Sharp to select the UV island instead of the whole thing; 4). In UV editor UVs - Unwrap. Scale down created UV island; 5). If sync is not enabled, enable it. Switch to Vertex select; 6). When closing holes, you must also collapse the selected border edge. This will reduce the polycount of the created geometry by half. Holding Ctrl, LMB-click and drag to select these vertices in the middle; 7). In 3d view press Alt M and choose Collapse; 8). Make sure to check UVs; 9). Do the same for the other side and any new "cap" you create to close holes.
When you import the blend file in s4s, it splits the mesh along uv island borders to avoid these dark shadows along sharp edges like in your case. However, these shadows are present in Blender as well and will be baked into textures. To avoid it either select and mark these sharp edges as sharp ( Shading/UVs - Edges - Sharp ) or split them ( Mesh - Edges - Split edge ).
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Post by impatientbagel on Jan 21, 2020 21:13:54 GMT -5
mauvemorn oh my gosh I didn't even notice my uv poking out :l Also thank you so much for taking the time to help me with the shadows!! It all worked perfectly!
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