Post by kisakiren on Jan 6, 2020 6:30:17 GMT -5
Greetings. I am trying to create a custom career from an EA career's XML I extracted.
I modified all the parts which mention the EA career and replaced the files with new instance IDs.
So those are the categories of files I am editing from EA career's XML I extracted. To be honest, I think I overdid somewhere:
ActionTuning
AspirationTuning
CareerLevelTuning
CareerTrackTuning
CareerTuning
DramaNodeTuning
InteractionTuning
ObjectiveTuning
RewardTuning
SituationGoalTuning
StatisticTuning
I modified all the parts which mention the EA career and replaced the files with new instance IDs.
career_Adult_Dreamer has 810CDC885C6C36C7 as instance ID and so on for the other files. The reference ID is 9299049808837490375. I use 64 bit for the instance IDs and the reference IDs of all the files I am modifying. Hopefully I do it right.
<?xml version="1.0" encoding="utf-8"?>
<I c="Career" i="career" m="careers.career_tuning" n="career_Adult_Dreamer" s="9299049808837490375">
<T n="available_for_club_criteria">True</T>
<T n="career_affordance">11446550776673679411<!--si_Career_Dreamer--></T>
<L n="career_availablity_tests">
<L>
<V t="sim_info">
<U n="sim_info">
<V n="ages" t="specified">
<L n="specified">
<E>YOUNGADULT</E>
<E>ADULT</E>
<E>ELDER</E>
</L>
</V>
</U>
</V>
</L>
</L>
Problem is that since I changed s="9299049808837490375" the career doesn't show up any more. Before, it was showing with the data of the EA career I am using as base. It is still in testing. I have not finished yet.
So those are the categories of files I am editing from EA career's XML I extracted. To be honest, I think I overdid somewhere:
ActionTuning
AspirationTuning
CareerLevelTuning
CareerTrackTuning
CareerTuning
DramaNodeTuning
InteractionTuning
ObjectiveTuning
RewardTuning
SituationGoalTuning
StatisticTuning
Each of them have their own instance ID and reference ID. I didn't touch any aspiration or trait, I just modified the part which pointed to the EA career like this:
<V t="career">
<U n="career">
<V n="test_type" t="career_track">
<U n="career_track">
<T n="career_track">17815961256352929167<!--Dreamer_Track1_Sandman--></T>
</U>
</V>
</U>
</V>
I was told I need to inject the custom career in game. Well, I successfully created the career with the Mod Constructor but I wish to know if there is a way to have it with Sims 4 Studio too. I like fiddling with XML. It is how I caught up with the Mod Constructor quick.
I also want to create a custom trait with Sims 4 Studio. For now, I am using Ambitious trait as a base. Things go well, but I need to test in game first then, if there is a trouble, I will tell you.
Any guidance would be great.