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Post by emcne1609 on Dec 3, 2019 21:29:40 GMT -5
Hello, I am sure there is an extremely easy solution to this but I cannot seem to find it anywhere. I've created 3 standalone recolours of the same painting (EA), and saved each as different package files (not as swatches). When I place all three in my game only one shows up so i'm assuming they are sharing the same ID number or something. How do I go about fixing this so that I can use the same base for recolours, without only one showing? THankyou ))
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Post by emcne1609 on Dec 3, 2019 21:40:16 GMT -5
Okay so I started from scratch by selecting the object again and changing my texture for the second and third item which solved the problem - previously I was working off the first one - woops. Is this the only way to avoid this issue happening, or will i need to open up the file from the start everytime I do a recolour?
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Post by secretlondon on Dec 12, 2019 14:24:39 GMT -5
Okay so I started from scratch by selecting the object again and changing my texture for the second and third item which solved the problem - previously I was working off the first one - woops. Is this the only way to avoid this issue happening, or will i need to open up the file from the start everytime I do a recolour? Sorry just seen this - creator help is a better place to post it. You need to have three different packages saved from s4s - renaming the same package won't work. They get some kind of key when the package is created.
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Post by Sparkiekong on Dec 12, 2019 17:20:30 GMT -5
If they're all based off the same item, they will likely over write each other. You're better off making three swatches. I think it'd probably be just as easy and more efficient to make a single package with three swatches.
If you don't want them to over write each other. Make the first one the way you want it. pull all the textures and mesh down and copy them into a new painting item that's different from the first and then another different one from the second. Each time changing the painting the way you want. The problem with using the same mesh in three different ways is that it's the same mesh. If you use three different base meshes... You can then import what you want to get three different paintings that look similar. Then they shouldn't over write each other.
Creator help section is where you should put this if you're still having issues. as secretlondon said. And as always, if I'm incorrect in anyway, someone please feel free to correct me.
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