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Post by tigerlilly95 on Nov 10, 2019 22:07:30 GMT -5
I seem to be having an issue with my meshes. Ive followed a bunch of tutorials and I keep running into the same issue.
When using the sliders in CAS to test my meshes weather it be a top or pants when I make the sim bigger (breasts/legs ect) the mesh distorts itself. I cant seem to find any information or videos and this is my only hurdle when it comes to meshing. I will attach some images below.
I have also tried making my mesh a little bigger in blender so it stands off the sim and it hasn't fixed it.
note that its only happening on one side
any suggestions would be great!!
<blockquote class="imgur-embed-pub" lang="en" data-id="a/q1tWP6L"><a href="//imgur.com/a/q1tWP6L"></a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>
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Post by tigerlilly95 on Nov 10, 2019 22:07:47 GMT -5
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Post by mauvemorn on Nov 11, 2019 2:05:36 GMT -5
Hello. You need to transfer a uv_1 map (dictates how the mesh will morph during body customization in CAS) and vertex paint the mesh with the right color (vertex paint dictates what variation of deformation maps the painted area will morph according to) How to transfer a uv_1 map - if your top is joined with the body, Shift-select a face on all patterns it is made of then press Ctrl L to select the rest. Press P and choose selection to separate; - unfold rig, find Top, make it selectable and visible (cursor and eye icons); - select your garment, add Data transfer modifier, choose top as a Source object, set the rest like this, hit Apply. Make sure you have a uv_1 map created and are in the Object mode(TAB); - join both meshes; How to vertex paint: - switch Vertex paint; - click on the color wheel, choose hex, type in 00FF00; - Paint - Set vertex color.
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Post by tigerlilly95 on Nov 11, 2019 16:53:44 GMT -5
IT WORKED! I was using the colour 007f00 and that seemed to be the issue thanks so much!
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