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Post by ChippedSim on Oct 5, 2019 12:07:21 GMT -5
Hey I was wondering if there is any way to reduce the shine and reflections on a glass object. I made these glass bottles but the reflection looks really weird in game. The specular is already blank so I think it's the shader. The mesh uses the GlassForObjectsTranslucent shader. I want the bottles to be a little see through but not so shiny. Is there another shader I could use or edit this one to make it less reflective?
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Post by sigma1202 on Oct 5, 2019 12:34:11 GMT -5
You can try giving it a normal map, I know this solves alpha hair shine issues it might work here too
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Post by ChippedSim on Oct 5, 2019 12:51:51 GMT -5
I just tested it and it sadly didn't work. I also tried changing the shader to "PhongAlpha" but that didn't work either :(
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Post by sigma1202 on Oct 5, 2019 13:44:46 GMT -5
could you share the package?
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Post by ChippedSim on Oct 5, 2019 14:04:44 GMT -5
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Post by sigma1202 on Oct 5, 2019 15:07:08 GMT -5
Ok, I have no idea what the problem is :c
maybe someone else can help
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Post by menaceman44 on Oct 5, 2019 16:20:33 GMT -5
According to the mesh info in your package the specular texture has instance A88FB1E0D73C32D2 but the texture that matches that one has been filled with a normal map texture. Have you blanked out the wrong one perhaps?
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Post by ChippedSim on Oct 6, 2019 4:18:02 GMT -5
I just tested importing a blank spec into all textures but the reflection is still there :-[
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Post by menaceman44 on Oct 6, 2019 12:49:21 GMT -5
The only other thing I can see that might make a difference is in the material section of each model entry. There is an entry for Shininess which is set to 20.00. Perhaps lowering that number would have an affect?
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Post by freeasabird on Oct 8, 2019 13:39:41 GMT -5
Hi I don't know if you have resolved this but I took a look at your package as I have made a lot of glass and have had the same problem. For me the problem has always without exception been the Spec for the glass object. It needs to be the right shade of very dark grey or the result is 'Super Shine, as you have or as I had with a crystal due to it being an irregular shape 'Melt Shine'. I made those up to be polite it's not what I call them when they happen It can take a few tries to get the spec right and the object looking exactly how you want it. I was going to test one of my specs that work with your object but I'm not sure which spec to change. On the package I have the bumps and specs are the same for both the bottles and the flowers. I don't know which plant you used for the clone, so I couldn't create a new package and test all the bits needed in it. If you are still having the same problem my suggestion is to try with a blank spec for the flower textures and a dark grey for your bottles, I name mine Spec_Test_1 etc until I get it the way I want. With the crystal I tried every spec I had that worked but still had to create a totally new one that finally worked after around a dozen or more attempts, so it may take a lot of testing. Once I have my shine right I then make the spec for flowers or whatever else is needed. It just makes sure I know which is which.
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Post by ChippedSim on Oct 13, 2019 3:28:14 GMT -5
I fixed it! I thought I had to replace both specular maps but noticed if I don't change the second one the object would be fine.
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Post by sialia on Nov 15, 2019 23:32:38 GMT -5
Hey ChippedSim I just stumbled over this thread by accident and wondered if/where you share your CC... those bottles are so pretty!! <3
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Post by ChippedSim on Nov 16, 2019 3:58:11 GMT -5
Hey ChippedSim I just stumbled over this thread by accident and wondered if/where you share your CC... those bottles are so pretty!! <3 Hey Thank you! I share my CC on my tumblr here I haven't published the bottles yet though but I hope I can release this set soon!
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