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Post by Deleted on Aug 3, 2019 10:04:09 GMT -5
So, I tried to do a mesh for toodler swimsuit - add some sleeves to a base. BUT it didn't work. Sort of. Mirrored side of the sleeve is in weird position. Higher than the original sleeve and also in horizontal position when second sleeve is vertical. I really don't know what I am doing wrong... Everything seems fine in Blender and in Sims 4 Studio, but in game IT'S TERRIBLE!
I REALLY hope that somebody helps me. I don't know what to do anymore.
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Post by mauvemorn on Aug 4, 2019 15:20:11 GMT -5
Hi. To properly mirror something you need to change weights(rename L to R or vice versa, delete old R/L groups), flip normals and mirror a uv_1 map. Only after that do you join the sleeve with the rest
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Post by Deleted on Aug 6, 2019 14:13:24 GMT -5
mauvemorn Thank You so much! <3 I'll try to do it again the way You told me and I will see if this will help <3
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Post by Deleted on Aug 7, 2019 11:14:37 GMT -5
Edit: Okay, I don't understand the Weight part. Where can I do it? How? I am new when it comes to Blender. Can You explain it to me, please?
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Post by Deleted on Aug 8, 2019 5:11:44 GMT -5
Okay, so I mirrored it with the mirror modifier, deleted all vertex groups (these sleeves were from adult sim clothing) mirrored uv 1 map at x axis and flipped normals. It looked fine in blender but flipped, in sims 4 studio it looked normally, in game it's even worse.
I seriously need a detailed tutorial what to do. I completely messed it up.
Don't worry. I didn't save it entirely. Although, Detailed tutorial for me is needed. I am a complete noob at Bleder.
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Post by mauvemorn on Aug 9, 2019 10:51:46 GMT -5
How to duplicate and mirror something the right way: - switch to orthographic ( 5 key ) front ( 1 key ) view for convenience; - remove Mirror modifier ( 1 ) without applying it; - choose rig ( 2 ) in Armature modifier; - switch to Edit mode ( TAB ) and choose Vertex select. Click around the mesh to see what bones it is being affected by ( 3 ), remember the ones that have R or L in their names ( in this case b__R_ShoulderTwist__, b__R_Clavicle__, b__R_UpperArm__); - switch back to Object mode ( TAB ). Object - Duplicate object ( 4 ) - LMB-click without moving the cursor to confirm the action; - Object - Mirror - X global to mirror ( 5 );
- switch back to Edit mode. Click on + ( 6 ) icon and type Shou, delete b__L_ShoulderTwist__ with - icon ( 7 ), double-click to rename b__R_ShoulderTwist__ to b__L_ShoulderTwist__. Do the same for other two vertex groups; - choose uv_1 map ( 8 ). In UV editor press A to select everything, set Basetexture as the background image ( 9 ) to change the size of the window; - UVs - Mirror - X axis ( 10 ). Press G X 1024 to move it in its right place; - in 3d view select everything with A. Mesh - Normals - Flip normals ( 11 ); - Shift-select another sleeve and the rest of the body, join them with Ctrl J.
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Post by Deleted on Aug 14, 2019 13:56:46 GMT -5
Ok. But there is a problem. I use Blender 2.76 and I can't find the vertex weights button. I've checked the properties button, the right pannel where at the top is transform tab, Vertex groups don't have Vertex weights. Only a small button at the bottom that is probably not it.
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Post by mauvemorn on Aug 14, 2019 14:23:47 GMT -5
You need to select one vertex at a time Each of them will have different values so this menu is not displayed when more than one is selected
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Post by Deleted on Aug 17, 2019 8:25:42 GMT -5
Oh! Now I get it! Thanks for telling me! <3 Ok, so I did everything and It worked! <3 The only problem is that the the part of the body is a bit darker.
I didn't know how to do shift select part and Press G X 1024 part. Instead I did select everything in object mode with A. Maybe that's the cause? I don't know.
EDIT: OH, AND SOMETHING IS WRONG WITH THE NECK!
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Post by mauvemorn on Aug 17, 2019 11:11:38 GMT -5
By "shift-select another sleeve" i mean, umm, say, you have your meshgroup selected in the outliner(the list in top-right corner where camera, lamps, rig, meshgroups are), shift-click on another meshgroup in the list and press ctrl j to join them into one
As for press G X 1024, after mirroring, you need to move the uvs in their right place. In UV editor press G on your keyboard to activate move tool, then X to move the uvs along horizontal axis only, then type 1024 to move them by that number of pixels.
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Post by Deleted on Aug 18, 2019 6:07:02 GMT -5
Wow! It worked! now I can start making texture! ^.^ Thank You sooo much! <3
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