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Post by mrwhite0403 on Apr 27, 2019 17:37:12 GMT -5
Hello all- I'm fairly new to creating and recently encountered this issue when separating my mesh into different cuts in order to import properly into S4S- I'm able to import into studio; where the mesh looks fine, but once I'm in game there are gaps where I made the mesh cuts that are notably visible. I've tried stretching the uv_0 and uv_1 maps a bit along the y axis to close the gap- still showing. I was given the advice to merge all parts into one and remove doubles by section but when I do so zero vertices are removed? Please help
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Post by sunlitplace on May 8, 2022 13:02:25 GMT -5
Hi! I'm having the same issue, did you ever figure out a fix or get an answer?
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Post by mauvemorn on May 9, 2022 2:27:50 GMT -5
Hi! I'm having the same issue, did you ever figure out a fix or get an answer? Hi. We would need to see the files to know for sure. first, make sure there are no dramatic changes in vertex paint. second, join all meshgroups into one, select everything with A (this is most likely what op did wrong), Remove doubles.
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