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Post by jgskgamer on Mar 25, 2018 1:26:22 GMT -5
how can i make textures for the sims 4 using substance?? and what type of shader to export??
i've tryed to make a hair,but in the game my character became invisible...
i know verry well how to use substance...
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Post by Mathcope on Mar 25, 2018 20:08:36 GMT -5
The problem with Substance is that it uses the composition images for a PBR shader or newer systems of composing. Sims 4 images vary from most games. The normal map is transformed into a bump map (kind of), then you have a specular that it has rules specifically for Sims 4 and just reflects another static image (cube enviroment), and then you have a diffuse with every color and details composed into it. Substance painter shaders have a lot of other images that won't work for TS4. For example, for doing metal, you won't be allowed to import the specular or shinyness maps from substance. One way to work around this is to bake the maps into a single image and use it as a diffuse. The only tutorial that i've found regarding this is the following: HERE. However, if you know how to use Substance maybe you can find a way to get around this, or a more efficient way to bake the details. If you do, please share! Good luck.
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Post by nbx9393 on Aug 25, 2020 15:42:43 GMT -5
Hi can I have some help please does anyone know how to export the texture from substance to sims 4 studio every time I do it says the file is to big . Thank you
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Post by bblahq on Sept 1, 2020 9:36:32 GMT -5
nbx9393 did you try resizing it in photoshop first? I just downloaded substance painter for its materials. I'm learning how to use it
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Post by bblahq on Sept 2, 2020 16:33:33 GMT -5
nbx9393 did you try resizing it in photoshop first? I just downloaded substance painter for its materials. I'm learning how to use it Don't know if you figured it out or still need help but what I did was export texture and choose the png 8bit and size 4096x4096. Then in photoshop I opened the texture png and reduced the image width by half to get a 2048x4096 png. This exports into sims4studio fine.
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Post by mauvemorn on Sept 8, 2020 10:21:14 GMT -5
reflects another static image (cube enviroment), Hi. Is there a way of finding/extracting this static image to use it during texture baking?
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Post by sigma1202 on Sept 8, 2020 10:35:13 GMT -5
reflects another static image (cube enviroment), Hi. Is there a way of finding/extracting this static image to use it during texture baking? All CAS items use this cube map, it has the instance "FBFA2299B8A3B92E" you can find it using the "game file cruiser" if you go to the bottom of this tutorial, the last image shows you how to find the cube map instance for objects
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Post by mauvemorn on Sept 8, 2020 11:23:33 GMT -5
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Post by Mathcope on Sept 15, 2020 14:25:37 GMT -5
mauvemorn Sorry for arriving late to this. The one used is indeed as sigma1202 linked to you.
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