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Post by Furkan on Dec 14, 2017 14:23:36 GMT -5
So recently I made a mesh for TS4 in Marvelous Designer but everytime I try to import in Blender it looks extremely large and I have to scale it like a thousand times. How to fix this and make it appear itself on the avatar automatically?
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Post by annabluu on Dec 14, 2017 14:28:17 GMT -5
make sure your export settings are correct. should look like this
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Post by Furkan on Dec 14, 2017 15:24:42 GMT -5
Wow thank you so so so much you just saved my life... But it looks like this even tho i use ts4 female avatar by Cakewwaffles in MD whats the issue there can you please help me out
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Post by Furkan on Dec 14, 2017 15:25:10 GMT -5
...
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Post by inabadromance on Dec 14, 2017 16:13:51 GMT -5
CREATOR'S HELP FAQ.Hi! i'm not sure what that other post with the three dots is for..., but in case it was for bumping i'm posting the above. Please share the .blend file so someone can take a look. Maybe a simple rotation is needed. I personally have always used the default body that comes with MD and never had any issues with "not fitting".
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Post by annabluu on Dec 14, 2017 16:33:14 GMT -5
can you post a picture of how it looks in md? and also share a file of your md project
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Post by Zelrish on Dec 15, 2017 2:49:31 GMT -5
That is because you didn't flip the UV (or in MD the Plane used) when creating the back plane used for the back side of your shirt. You always need to to flip the plane for the back in MD after you place it in the 3D port view before you start the simulation. It is showed in every basic tutorial about MD. I am not sure if you can still do it in MD when you already did the simulation. You can try right clicking on the back of the shirt in MD in the port view to see if you have any menu saying flip UV/plane/or something like that. (I don't have MD on this computer) But an easier way would probably be in blender : opening the UV layout view. Select the whole back view from your T-shirt with the function to select on the UV active. And then go to menu : Mesh -> Normals -> Flip normals Should fix it.
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Post by Furkan on Dec 15, 2017 3:01:54 GMT -5
Thank you all so much for the replies, I will send the screenshots and the project when I’m back home. Sorry for the bump I didn’t intended to I was trying to add a pic lol sorry again I’m really noob when it comes to forums.
I will try your solution when I’m home Zelrish thank you for the guide, appreciated
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Post by Furkan on Dec 15, 2017 12:06:08 GMT -5
I tried everything, watched all the tutorials abot importing MD to Blender for TS4 but I couldnt make it right and I cant see whats wrong :( Here is the link of the files files.fm/u/3yjjjggz#_
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Post by annabluu on Dec 15, 2017 13:18:33 GMT -5
i have found a solution! lol ok so the problem is the avatar. i don't know why the avatar is messing up all of the sudden, but once i put it on the avatar i use in md you can obviously see problems. you can grab mine here and maybe you'll have better results.
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Post by Furkan on Dec 15, 2017 20:47:12 GMT -5
It still doesnt work tho IDEK if its about my blender version Im using 2.70 and MD version is MD7 edit: I guess it doesn’t I just changed the version to the newest but issue is still there. I tried the avatar you gave me but I can’t see what’s the issue do you have any guide or video for me to go through step by step? edit2: And I just notice that this part looks transparent i dont understand why i found a tutorial on the net and did the same thing but didnt get the same result
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Post by inabadromance on Dec 15, 2017 22:48:51 GMT -5
Planes only have one visible side. In marvelous you'll notice if the fabric is looking to the outside or the inside by the shade. If it's darker, then it means it's backwards. There's a "flip side" that you can click from marvelous tools to change that. In blender, you have to go into EDIT MODE. With anything selected, hover the sleeve with your cursor and press L to select it. Be sure to select front and back if the sleeve doesn't get selected on its whole. Then you need to FLIP THE NORMALS. As for the mesh not fitting, i think the easier way is to manually mold it by using the proportional editing. Here's a VIDEO TUTORIAL if you want to give it a try. This will be useful for you in the future as well.
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Post by Furkan on Dec 16, 2017 2:28:32 GMT -5
Thank you! I don’t know what would I do without this forum lol I flipped the plane in blender nicely but I’m having other issues can you check out my last two threads?
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Post by panthergirlsim on Apr 22, 2018 11:24:40 GMT -5
Thank you soo much inabadromance for posting the link to that proportional editing tool for blender, it is exactly what I need, I'm learning blender and most tutorials leave things out. Thanks so much and I appreciate everyone who does tutorials so much, I know it is not easy to remember every step to convey to viewers.
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Post by Silerna on Jan 22, 2020 12:10:48 GMT -5
Got the same issue now. Nothing from above worked. But I noticed a different problem first that I want to solve first, the back side of my dress wasn’t meshed somehow in MD. The front is. But the mesh is enormous in blender and the Sims 4 avatar is really ini mini.
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