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Post by kb159743 on Dec 6, 2017 18:52:11 GMT -5
So i had this mod many times and i do enjoy it. Sadly though, i uninstalled it because it kept saying my pets were hungry even though they had full stats. because of this my pet died. Also i clicked on hunter a lot nd it wouldn't do anything
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Post by Simstopics on Dec 6, 2017 23:16:07 GMT -5
You literally hit the download button, save the file directly to your Mods folder. (Filepath: C:\Users\User\Documents\Electronic Arts\The Sims 4\Mods) Try doing that and deleting the Localthumbcache file in the The Sims 4 folder (safe and recommended to delete before starting the game up every time anyways) and load the game. In the options menu there's two settings for mods that both need to be checked, make sure they're both checked and if not then check them then restart the game. Then it should be working. I have done so daring. It was how it showed when it downloaded it doesnt show as script file. When i went to download it shows at .pyo not .script. not sure if it does that as everyone else i do have all of my settings checked tho I havent thought of the local thumbcache file thing yet but i can try that. That's why it is not working. Quit downloading it with WinRAR/7-Zip. You just download/save that file (the ts4script) to your Mods folder. That's it. The people having the issue is because they're trying to extract a script which is why its not working for them. Its not this hard. The OP has clearly stated on the page to save the file they uploaded directly to the mods folder.
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Post by kannasen on Dec 7, 2017 3:19:32 GMT -5
Hello,I have a problem where i already downloaded the mod and it didnt showup in the game.YES,i did enable script mods in the option..Evene the mod list thatshows up when u open the game does not list the playable pets mod...please help
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Post by bakasu on Dec 8, 2017 18:12:32 GMT -5
Hey new here. wondering if this mod works on MAC, and if so how do i get it to work. there is no "Mods Folder" only a contents. I put it in the contents but still nothing. Any advice?
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Post by dragonsimmer1590 on Dec 10, 2017 17:31:47 GMT -5
I have done so daring. It was how it showed when it downloaded it doesnt show as script file. When i went to download it shows at .pyo not .script. not sure if it does that as everyone else i do have all of my settings checked tho I havent thought of the local thumbcache file thing yet but i can try that. That's why it is not working. Quit downloading it with WinRAR/7-Zip. You just download/save that file (the ts4script) to your Mods folder. That's it. The people having the issue is because they're trying to extract a script which is why its not working for them. Its not this hard. The OP has clearly stated on the page to save the file they uploaded directly to the mods folder.
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Post by Simsual on Dec 11, 2017 11:13:36 GMT -5
So, I've noticed that when using this, none of the pet 'moodlets' really have any names or descriptions, so I never really know what they mean or what caused them- they all just say "Rock Group Small 01" or etc. So... a suggestion, if it's possible- maybe look through the pet moodlet coding and figure out like... which moodlets are caused by what, what they mean, and maybe name them with a small descriptor?? Also, do you think there'd be any compatibility for custom traits/moodlets/etc for pets, or custom/more unlocked interactions so pets can do more things? This as well. My cats had the 'anxious' mood, and then two moodlets I couldn't identify as they just had the moodlet image, no text. Game is fully updated, mod is where it should be. I'm not using any other core mods or MC.
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Post by jpkarlsen on Dec 13, 2017 5:07:49 GMT -5
The mod wont work if you put it in a sub folder. I had to find that out myself a few days ago. Sorting the mod in a sub/nesting folder will stop the mod from working. Put it directly in the Sims 4 mods folder. NOT IN ANY SUB FOLDERS!It works just fine in a subfolder. You may have an old resource.cfg file open it in Notepad and make sure the contents look like this: Priority 500 PackedFile *.package PackedFile */*.package PackedFile */*/*.package PackedFile */*/*/*.package PackedFile */*/*/*/*.package PackedFile */*/*/*/*/*.package
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Post by jpkarlsen on Dec 13, 2017 5:25:18 GMT -5
SimsualEA didn't bother with meaningful names for most of the moodlets since they where never meant to be seen. There is nothing S4S can do about that.
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Post by superwonder2017 on Dec 14, 2017 20:42:17 GMT -5
I download this again to my game but it's still have issues in my game. MC Command Center sents me a message about this mod, so i delete the playable pet mod in my game so it went back to normal. Before any one of you retorted back, all of my mods are all up to date and so the fault here is the sims 4 pet playable mod!!!!!!!!
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Post by ceceplays on Dec 15, 2017 3:23:50 GMT -5
I download this again to my game but it's still have issues in my game. MC Command Center sents me a message about this mod, so i delete the playable pet mod in my game so it went back to normal. Before any one of you retorted back, all of my mods are all up to date and so the fault here is the sims 4 pet playable mod!!!!!!!! is it a last exception error? i am also getting an error when i instruct my pet to sleep anywhere that isn't a bed, and, when i tried to leash my dog for a walk the error popped up six times.
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Post by ceceplays on Dec 15, 2017 14:04:54 GMT -5
my MCC, as well as all of my other mods, are up to date. is it a last exception error? i am also getting an error when i instruct my pet to sleep anywhere that isn't a bed, and, when i tried to leash my dog for a walk the error popped up six times. Maybe you guys should update your MCC because the mod just works fine. No lastException error in my game.
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Post by deesims22 on Dec 15, 2017 16:06:09 GMT -5
Yes, I am getting the last exception error. MC Command is up to date. This mod must have broke after the recent patch this week.
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nies
New Member
Posts: 2
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Post by nies on Dec 16, 2017 15:18:27 GMT -5
Hi folks, I discovered a pretty interesting thing today in my game with this mod. Side note: I am using MCCC, WW, SSI and some small mods, everything is tested and works perfectly fine. Now, I put my sims asleep and noticed the dog sleeping in the parents' bedroom instead of the kids' bedroom. I clicked on him and chose "Sleep here", which instantly caused an LE file to be generated. Tested around with this. It always generates an LE when I click it, seems to have a problem with some kind of autonomy interaction? Here is the LE (uploaded with puu.sh, safe!! :P)
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Post by chloeal on Dec 17, 2017 9:19:19 GMT -5
I have no problem with this mod working as intended but I do get a weird thing happening to various CC and non CC deco items. They all have the interactions from the automatic pet feeding bowl on them. Which is a bit annoying since a few of the objects are ones I use regularly because they have various emotional aura's on them. I have removed the mod and the objects now work fine. What a strange 'side effect'.
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nies
New Member
Posts: 2
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Post by nies on Dec 17, 2017 11:42:13 GMT -5
nies , I see that your WickedWhims mod gives out error as well. Take out all of your mods, but leave the pets mod in and try again. First of all, WW is in this LE because it has an error catching function, just like MCCC. Hence why you see the two. Second of all, there you go. No mods, no CC, everything out besides the Pet Mod.
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