After installing this, immediately after loading my household, I get this L.E. every time. The family has a puppy. What does this L.E. mean? I'm unable to make the puppy do anything. All I get is an exception spam when trying to issue commands. I ran the mod conflict it isn't conflicting with anything. I deleted the localthumbcache.package too, before installing the mod and running the game. Anyone have any ideas?
EDIT: I FOUND THE PROBLEM! It's not the mod. It was the princess pet bed from
Around the Sims 4. So very cute right? It's also very broken! Warning to all, do not install this pet bed. I've had it in my game since last November, but never used it before. Which is why I didn't suspect it as the problem right away. If anyone is getting these exceptions, and has this pet bed, take it out! This is the culprit. I took it out of my mods folder, and loaded the house without any exceptions. AOM selectable pets mod is now working as intended.
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>56a21e958eb2016f5c615115</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-02-11 03:42:24</createtime><buildsignature>Local.Unknown.Unknown.1.49.65.1020-1.200.000.379.Release</buildsignature><categoryid>__init__.py:239</categoryid><desyncid>56a21e958eb2016f5c615115</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [83276db9a32ca8cf.8eaf13de]. JointNameHash [0x48df2501]().')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1799, in _run_interaction_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1441, in _push_continuation
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1458, in _push_picked_continuation
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6546, in push_tunable_continuation
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1331, in append
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5720, in generate_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5547, in _get_segmented_path_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5306, in _generate_right_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5015, in append_handles
File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3878, in get_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3832, in get_universal_constraint
File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 165, in get_joint_transform_for_joint
File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig
KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [83276db9a32ca8cf.8eaf13de]. JointNameHash [0x48df2501]().'
rtim=0</desyncdata></report>
<report><version>2</version><sessionid>56a21e958eb2016f5c615115</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-02-11 03:42:25</createtime><buildsignature>Local.Unknown.Unknown.1.49.65.1020-1.200.000.379.Release</buildsignature><categoryid>__init__.py:239</categoryid><desyncid>56a21e958eb2016f5c615115</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [83276db9a32ca8cf.8eaf13de]. JointNameHash [0x48df2501]().')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1799, in _run_interaction_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1441, in _push_continuation
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 1458, in _push_picked_continuation
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6546, in push_tunable_continuation
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1331, in append
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 878, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 962, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2416, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2380, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3361, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3152, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3214, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2692, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2870, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5720, in generate_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5547, in _get_segmented_path_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5306, in _generate_right_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5015, in append_handles
File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3878, in get_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\interactions\constraints.py", line 3832, in get_universal_constraint
File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 165, in get_joint_transform_for_joint
File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig
KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [83276db9a32ca8cf.8eaf13de]. JointNameHash [0x48df2501]().'
rtim=0</desyncdata></report>
</root>