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Post by Deleted on Mar 24, 2015 18:40:14 GMT -5
I had planned on Experimenting with IK Rigging, now that I am getting the hang of Blender, somewhat. However, my Mapping and Texture Skills are still lacking. The Tutorials posted here are very good but I wanted to scour YouTube and add to the Basics, not covered. This is the result of what I have learned and just something Basic, that I Scaled in Blender to Work with: This Bed Frame looked much worse, trust me on that, before I followed a Guide - actually 2 Guides and something I threw in myself. When you unwrap to Bake - Use the AMBIENT OCCLUSION setting. In Gimp - When you Take a Texture to Layer over the Map: DO NOT LAYER TO BOTTOM. Click on the Setting to MULTIPLY. This will take your Texture and slap it right onto the Areas that need to be Mapped and nothing else. In Paint.net - Make your Final .DDS - Paint.net has Superb Options for making Great .DDS - and what you will end up with - even with a Basic Texture like this - A much better looking Object with more shadow detail.
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Post by MisterS on Mar 24, 2015 18:53:22 GMT -5
I bake textures in 3d max, I would not how to do it in blender but it would be simular. Try and find a tut on projection baking. Basically you make a your object in low poly that you plan to use, and then copy it and make it a high poly version by adding more detail, then you use the high poly version to project a texture to your low poly version. Making a simple lighting map (ambient occlusion) and (using photoshop) put it over your texture as a multiplier will then give your texture more detail.
Try googling - ambient occlusion blender
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Post by Deleted on Mar 24, 2015 19:02:41 GMT -5
Ah, Thanks MisterS! When you say, "Multiplier", do you mean a Modifier in Blender? I have no clue about 3D Max.
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Post by Deleted on Mar 24, 2015 19:45:17 GMT -5
O.K. - I think I Understand now. Take a Low Poly Mesh, "Subdivide" it in Blender, to make a High Poly Copy - Do the Bake/Text/DDS - Save the Texture File. Import the Low Poly Mesh not the High Poly but use the High Poly Texture File.
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Post by MisterS on Mar 24, 2015 21:54:08 GMT -5
O.K. - I think I Understand now. Take a Low Poly Mesh, "Subdivide" it in Blender, to make a High Poly Copy - Do the Bake/Text/DDS - Save the Texture File. Import the Low Poly Mesh not the High Poly but use the High Poly Texture File. Basically yeah. Lets say you make an object but you want it smoother, some bolt heads and more definition. If you mesh this on to your object you can wind up with a poly count as high as hair when you are just making a simple object. So then you copy the mesh, and put bolts in it, smooth it, add edges, whatever (totally ignoring the poly count), bake it like you said and then delete the high poly version and import the low poly one as normal. Ill post some pics of what I mean in max later so you have more of an idea. I know my way around blender but do not know anything about its advanced features, but what ever max can do, blender can do, its just easier in max.
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Post by MisterS on Mar 24, 2015 23:24:15 GMT -5
This is really really rough, but you will get the idea The low poly image on the left has 18 polys (it is uv mapped) The high poly image on the right has 6168, the little rivet thingies could have way less but I just left them how they are. There is also a light in the scene to get this affect. (it wont work otherwise) The high poly is then put on top the low poly and that blue thing around the outside is the projection cage, it is going to project outwards from the low poly model bounce of the cage and bake the the high poly detail it passes through onto a texture in the same layout as the uv map (something like that anyway) It will give you this, a lighting map. (ambient occlusion) Then in photoshop its a new layer as a multiplier, I have adjusted the brightness and contrast a bit to make affect more profound. The final result back in max is this, this is the original low poly object, it will look better than this in blender, I have not got max set up to display rendered images properly. Blender will be able to do this, i just dont know how, but at least you get the idea of how it is done. Also not for one minute am I saying my way is the best or even right way, its just how I have learned how to do it.
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Post by Deleted on Mar 25, 2015 7:52:12 GMT -5
MisterS, Thank You so much for Posting the Screenshots! Had to sneak on here to give you a quick Shout....(Wednesday is Wifey's Pogo.com Day, on the PC.). I am sure this will not only Help me but other People - a Great deal!
Thank You again!
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