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Post by xsimtara273 on Apr 1, 2017 9:29:19 GMT -5
Will this TUT work for changing the location of an accessory..like a mouth accessory to a hand accessory??
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Post by orangemittens on Apr 2, 2017 10:43:25 GMT -5
There is a tutorial HERE that shows how to move an accessory and assign weights so that it moves with the new body part instead of the old one.
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Post by SD Machinima on May 21, 2017 16:29:49 GMT -5
Amazing tutorial i loved it and it was relatively painless haha. my only confusion is when i go to add in the texture i get some thing like this if it is not in the diffuse section If i put the texture in the diffuse section i get this Any help would be appreciated. What am i doing wrong here? Moderator edit: please avoid overusing font size and color feature in topics like this . It gets difficult to read too many font sizes and color.
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Post by Feyona on May 25, 2017 20:16:26 GMT -5
Hi SD Machinima, you need to scale down and move uv map of the candy to another spot. EA's CAS items have 1024x2048 uv maps where each space dedicated to specific part like body, hats, hair, eyes, teeth, rings, necklaces. You have mapped the candy and placed basically over everything. Read explanation in this thread, and use this template as a guide. You can move your uv to bicep R, bicep L area.
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Post by marsbarscars on Nov 4, 2017 23:44:12 GMT -5
Hello! Newbie here! Would these procedures also apply to creating new furniture from scratch? If so, I'm not sure how I would retrieve the HEX number from a s4studio mesh (in this case I'm using a dresser). I thought I could use the dropper tool but I realized the light source from the lamps that are set up by default casts shadows on the dresser and I'm assuming it would be an inaccurate HEX number. Here's a screenshot of the s4studio mesh dresser in vertex paint mode. If not, could you provide the link to a furniture tutorial. Thanks in advance!
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Post by fursims on Nov 5, 2017 13:41:03 GMT -5
The step where you explain to do vertex paint manual and then lead us to check brujahs tut.. do we still need to follow the other steps after we did brujahs tut? I have transformed the vertex paint into my new mesh from EA's mesh, then i selected both meshes in the same group and deleted EA's mesh out of that group, so i could keep the info in my new mesh.
I also placed the uv in the same place as the original one.. it does seem a bit small to edit my texture but ok, i can zoom in i guess. Is that it??
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Post by Feyona on Nov 7, 2017 20:56:06 GMT -5
fursimsIf you painted your new mesh in correct hex number vertex paint color you should be good.
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Post by emiliana03 on Dec 2, 2017 17:16:02 GMT -5
im trying to use a christmas tree but i cant to step 14 and 15..
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Post by dapacz on Dec 15, 2017 9:09:36 GMT -5
Please help. I make the camera in your hand according to your super instructions, but I have a texture error. The camera replaced the ring.
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Post by dapacz on Dec 15, 2017 9:15:56 GMT -5
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Post by dapacz on Dec 16, 2017 14:00:06 GMT -5
Please help !!! There is no such camera for the TS4 around the world. Will you help her finish ???
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Post by Feyona on Dec 16, 2017 18:02:23 GMT -5
If you scroll just 3 posts up you will see my reply to user with exact problem. Hi SD Machinima , you need to scale down and move uv map of the candy to another spot. EA's CAS items have 1024x2048 uv maps where each space dedicated to specific part like body, hats, hair, eyes, teeth, rings, necklaces. You have mapped the candy and placed basically over everything. Read explanation in this thread, and use this template as a guide. You can move your uv to bicep R, bicep L area.
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Post by dapacz on Dec 19, 2017 21:19:31 GMT -5
Unfortunately, I do not know how to do it. The camera will not be. Thanks.
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Post by Flakiizziima on Mar 5, 2018 20:49:23 GMT -5
Hi! I'm sorry i'm totally new using all of this tools... i recently created a new accesory to use with the sims and i followed this steps so i could use it in the game, the problem is that when i saved my .package (even though it has a different name and cas parts and everything), it has the same instance number and prototypeId, so my object deleted the original one from the game, i saw that my package has to have different hex numbers but I cant find the way to change them to avoid deleating more objects to create my own.
I dont really know if this is the place to resolve my doubt but i hope you can help me
Thanks!
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Post by zienaxd on Jun 9, 2018 16:02:17 GMT -5
Hi! I had a little problem in the game when creating a Sim, when I put on a shirt or pants that I thought would work if the sim is thin, but if it is muscular or fat, the model is cut or moved, I already made helmets, earrings, hats, among others and do not generate problems.
In Blender I used the HEX codes 3FFF00, 00FF00, 007F00 and none worked.
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