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Post by orangemittens on Nov 20, 2016 21:43:43 GMT -5
If you post the item someone can take a look at it.
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Post by fleurlafleur on Aug 5, 2017 2:11:46 GMT -5
I kept getting a UV map error when I tried to bring the new lamp back into Sims 4 Studio...I followed the steps again and again to no avail, sadly :(
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Post by Mathcope on Aug 5, 2017 10:51:32 GMT -5
I kept getting a UV map error when I tried to bring the new lamp back into Sims 4 Studio...I followed the steps again and again to no avail, sadly :( Can you post the .package and .blend that is giving touble to you? We can take a look into it
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Post by simadream on Apr 2, 2018 18:02:09 GMT -5
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Post by escargotmargot on Jun 19, 2018 13:41:47 GMT -5
Hello, first I'd like to thank orangemittens for this amazing tutorial. I followed it from A to Z, with a simple shape as a new mesh (a sphere) just to fully understand how things work, but everytime I start to import each lod in S4S a weird shadow appears on my ceiling light. Here's what appears on every LOD: And here's what appears on every Shadow LOD: I don't think it comes from the vertex paint as I painted and painted again every single face with a light grey colour. I also picked the cloud ceiling light that doesn't contain any transparency thing as a base mesh so it's not the transparency problem. I also intended to follow the " How to fix every type of Sims 4 object shadow" tutorial but there isn't any shadow to a ceiling light so I'm a bit lost. I do believe it's a simple step I missed but I tried to do this simple sphere light so many times I'm not sure of anything anymore haha. I hope someone can help me with this, thanks!
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Post by Memphis Creations on Jun 19, 2018 13:53:02 GMT -5
Hello, first I'd like to thank orangemittens for this amazing tutorial. I followed it from A to Z, with a simple shape as a new mesh (a sphere) just to fully understand how things work, but everytime I start to import each lod in S4S a weird shadow appears on my ceiling light. Here's what appears on every LOD: And here's what appears on every Shadow LOD: I don't think it comes from the vertex paint as I painted and painted again every single face with a light grey colour. I also picked the cloud ceiling light that doesn't contain any transparency thing as a base mesh so it's not the transparency problem. I also intended to follow the " How to fix every type of Sims 4 object shadow" tutorial but there isn't any shadow to a ceiling light so I'm a bit lost. I do believe it's a simple step I missed but I tried to do this simple sphere light so many times I'm not sure of anything anymore haha. I hope someone can help me with this, thanks! Have you replaced the Basegame normal map with one of your own? That might be the issue, if thats not the case, i would like to ask you to share your package file so that someone can look at it :-)
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Post by escargotmargot on Jun 19, 2018 14:16:22 GMT -5
Thanks for your reply Memphis84. I only have a direct access to the texture in S4S with this basegame mesh so I didn't modify nor replace the normal map. Here's a link to my package file.
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Post by Memphis Creations on Jun 19, 2018 15:17:36 GMT -5
Thanks for your reply Memphis84. I only have a direct access to the texture in S4S with this basegame mesh so I didn't modify nor replace the normal map. Here's a link to my package file.Hi there, i just took a look at your package file, and you do need to change your specular map and normal map. You can access those through the Warehouse Tab in S4S. I will include a screenshot which files that are, also to change your specular, you could look at the forums here, and download a blank specular file, and i think it includes or has a link to a empty bump/normal map. The file extension of both Specular and Normal should be .dds.
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Post by escargotmargot on Jun 19, 2018 16:42:49 GMT -5
Hi again, so I followed this tutorial and the shadows still appear the exact same way. Do you have any other idea of what could be the issue? Here's a link for my new package, updated with the blank specular and bump maps.
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Post by Memphis Creations on Jun 19, 2018 16:54:43 GMT -5
Hi again I took a better look at your item, and i am kinda missing somethings. Like the shadow group in blender for the ceiling to start with, and its way below the point where it should be (thats why you need that ceiling shadow group (s4s_studio_mesh_0 for example), also when i opened it in edit mode in blender, i also noticed you didn't bake your mesh. Also the specular file didn't match as i am used to. If my s4 studio would work propperly, i could help you out more, but at this point i am limited, as after the last update my s4s can't catalog stuff and errors :(. The things i mentioned above could help you out, but don't pin me on it alltho, you could just rotate the mesh in blender that part faces up :p
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Post by escargotmargot on Jun 20, 2018 8:27:35 GMT -5
Hi again I took a better look at your item, and i am kinda missing somethings. Like the shadow group in blender for the ceiling to start with, and its way below the point where it should be (thats why you need that ceiling shadow group (s4s_studio_mesh_0 for example), also when i opened it in edit mode in blender, i also noticed you didn't bake your mesh. Also the specular file didn't match as i am used to. If my s4 studio would work propperly, i could help you out more, but at this point i am limited, as after the last update my s4s can't catalog stuff and errors :(. The things i mentioned above could help you out, but don't pin me on it alltho, you could just rotate the mesh in blender that part faces up :p Thanks a lot for your help Memphis84 I think the problem comes from the missing shadow group for the ceiling, sadly this is missing for every ceiling light basegame mesh I export in Blender. So here's a link to the basegame mesh unmodified, freshly exported. You can see that the s4studio_mesh_0 is the ceiling light itself, and that there aren't any shadow group/mesh. No s4studio_mesh_1 too. My shadow groups work for every other object exported though, here's a lamp basegame mesh, with the two groups/meshes. Everything seems to be normal for this one and all the other type of lights that aren't ceiling ones. I didn't bake a shadow as for some reasons I didn't think I had to do it without the basegame shadow mesh. I simply thought at first that ceiling lights didn't have any shadow mesh and that I didn't need to do anything about the shadow. So here's my new package with the baked mesh, following this tutorial (without the part about the shadow plane/mesh). I will try to modify my specular file also, as it may be the issue. And I just tried to rotate the sphere in blender and import it again in S4S, but the shadow appears at the exact same place.
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Post by Memphis Creations on Jun 20, 2018 10:09:24 GMT -5
You are most welcome Margot, but i have to say i am clueless at this point what the problem could be. i completly redid it, and got the same result, only thing i didn't do was vertex paint it self. I also could create clones again and you're right, there aren't any shadow groups for ceiling lights, my humble apologies for that. So i think and hope someone else takes over and helps you out, because i ran out of ideas and as i am only doing this for about 9 months now, i am not a expert myself and still learning. I do genuine hope someone can help you solve your problem. A quick recap of what i did: - I redid the sphere include mapping and baking - I didn't do the vertex paint, so that can't be it - I used a blank specular and blank bump map And the result came back the same as yours. Sorry i can't be of anymore help :(
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Post by escargotmargot on Jun 20, 2018 12:55:52 GMT -5
You don't have to be sorry, you helped me figuring out what wasn't the problem. Thanks for doing it on your own also, I can say that the problem is universal. I'm going to create a thread in the help section to stop polluting this thread haha Since you tried it yourself and got the same result, I thought about redoing it with another shape to see if the problem is about the mesh itself, and turns out it probably is: There isn't any shadow on the cube. The problem is either with how we create the sphere mesh, either it's a more global thing with sphere meshes not interacting very well with the light object in the Sims 4 and we need to do something more? Anyway thanks for helping me Memphis84! I really appreciate it
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Post by Stephanniie on Sept 20, 2018 15:19:57 GMT -5
Hi thank you so much for this tutorial. It really helped when I made one of my new lamps but now I want to make another one and when I'm in vertex paint and have a part of my mesh selected in Solid. That part is white... and when I choose the color black and click on my mesh the part stays white.. What am I doing wrong?? I also clicked on the face selection.
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Post by thrill on Oct 30, 2018 21:51:13 GMT -5
Does the new sims4studio allow you to add and remove candle flames? I found this tutorial by orange mittens, but the new version of the editable sims4studio files are different than older versions. Make Multiple Candle FlamesFor example, the lighting tuning data used to create an XML is not easily located in the Data section of the Warehouse entry list. How does one remove/add a candle flame to leave an empty candle stick using the current version of 3.1.2.1 sims4studio. I have a candlestick that has 3 candles in a holder. I just need one of the candles to light up when the "Light all Candles" interaction is used instead of all 3.
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