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Post by purefoysgirl on Oct 20, 2023 17:43:56 GMT -5
I feel like I'm going bananas, but I'm in the same boat. I have no footprint options anywhere, not in warehouse, and there is no adjust footprint to mesh option, and no rig/slot tab. I keep seeing people, including myself, asking about it but I never see any responses.
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Post by Bakie on Oct 26, 2023 9:07:24 GMT -5
Hi, I followed this tutorial and I think I'm missing another step to making my object functional, but I can't find an answer in my searches. I'm trying to take a debug cart and make it into a pumpkin carving station. I was able to make it buyable, and copy all the tags and tuning from the original pumpkin carving station, but there is no tab for Rigs/Slots as there should be. I was hoping after I did this and saved it it might show up, but it didn't, and I tried it in-game to see if I was just oblivious, but it's still unclickable and objects fall through just like it's still debug. Sorry, I'm still new at this. If anyone can look at my file or just let me know what step I'm missing I'd really appreciate it! Hi tabitabtabs, First of all ,to get the Rigs/Slots tab to show in Studio, be sure that you start your project with "Create 3D mesh" or "Selective Clone", this way most of the time you get the Rigs/Slots tab too. If it isn't, what's more often the case with debug items, you can export the original Pumpkin object's Rigs and Slots resources from the warehouse and import it into your package file. You need to use the "Batch Export" and "Batch Import" in this case. What might be easier though (depending on your mesh), is to start the project with the Pumpkin station and replace the mesh and texture files. This way you already have the right tags, tuning and rigs and slots. If that doesn't work, you can try the other way. I feel like I'm going bananas, but I'm in the same boat. I have no footprint options anywhere, not in warehouse, and there is no adjust footprint to mesh option, and no rig/slot tab. I keep seeing people, including myself, asking about it but I never see any responses. Hello purefoysgirl, For footprint options to show you also need to start your project with "Create 3D mesh" or "Selective Clone". If you start with the "Standalone recolor"for example, the footprint resource will be missing from the warehouse tab.
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Post by faptastique on Jul 15, 2024 19:10:02 GMT -5
chilli This tutorial is for you to be able to place OTHER items in your item. For example, if your item is a table and don't allow things to be placed on top you need to edit the footprint. However, if you want your item to be placed into other things. You need to edit their Slotting behaviour. Then you need to look at THIS tutorial. The link isn't working anymore, Does anyone have a replacement or alternative?
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